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Shader Features: Revision history

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11 July 2025

  • curprev 22:4822:48, 11 July 2025 Justin113D talk contribs 795 bytes +6 Fixed todo notice
  • curprev 22:4822:48, 11 July 2025 Justin113D talk contribs 789 bytes +789 Created page with "{{ | type = info | content = This page is incomplete! You can help by contributing }} Shader features were used in Hedgehog Engine 1 games to compile the same shader with certain features enabled, like bone influencing or application of vertex colors. {| class="wikitable" |+ !Feature !Name !Purpose |- |b |Bone deformation |Enables bone influence on vertices |- |c |Cubemap |Use cube mapping for reflection textures, instead of [https://learn.mi..." Tag: Visual edit: Switched
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