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Shadow Generations Shaders - Common_dpna

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Revision as of 09:18, 8 August 2025 by Justin113D (talk | contribs) (Updated formatting)

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The standard PBR shader with no special logic.

Useful for when wanting more variety in the transparency without having it tile the same way as the diffuse texture, as the transparency texture uses the fourth UV channel.

Related shaders

Behavior

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
specular 0 0 PRM Specular factor;

Gets multiplied by 0.25

Smoothness factor Metallic factor Ambient Occlusion
normal 0 2 Normal map Normal map direction N/A
transparency 0 3 Transparency Transparency;

Gets multiplied into diffuse alpha

N/A N/A N/A

Parameters

This shader does not use any parameters

Vertex Colors

  • Color is multiplied into the diffuse texture color*
    • *Exception: The model is using vertex animation textures
  • Alpha is multiplied into the diffuse texture alpha.

Technical

Uses the default vertex shader.


Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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