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Shadow Generations Shaders - Common_dither_dpn

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Revision as of 11:12, 2 August 2025 by Justin113D (talk | contribs) (Removed empty line)

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The standard PBR shader using noise dithering. Also supports modifying material transparency using the diffuse color parameter.

Related shaders

Behavior

Textures

Name Index Info
diffuse 0 A standard albedo texture.

Uses alpha channel for transparency.

Uses the 1st UV channel.

specular 0 A standard PRM texture.

Uses the 1st UV channel.

normal 0 A standard normal map texture.

Attempts to use the 3rd UV channel.

Parameters

Name X Y Z W
diffuse N/A N/A N/A Multiplied into the diffuse texture alpha

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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