Documentation: Difference between revisions
Appearance
No edit summary |
Justin113D (talk | contribs) Moved common rendering documentation here |
||
(28 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
This section | This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources. | ||
== | == Rendering == | ||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Info | |||
|- | |||
| [[Normal mapping]] | |||
| How normal mapping works | |||
|- | |||
| [[Vertex Colors]] | |||
| How vertex colors work | |||
|- | |||
| [[Mesh Layers]] | |||
| Model mesh layers | |||
|- | |||
| [[Opacity]] | |||
| The concept of opacity explained | |||
|- | |||
| [[Texture Blending]] | |||
| The different ways to blend textures | |||
|- | |||
! | |||
! | |||
|- | |||
|[[Hedgehog Engine Rendering|Hedgehog Engine]] | |||
|Render engine first used in Sonic Unleashed | |||
|- | |||
|[[Hedgehog Engine 2 Rendering|Hedgehog Engine 2]] | |||
|Render Engine first used in Sonic Forces | |||
|} | |||
== Models == | |||
* [[NN Chunk Format]] | {| class="wikitable" | ||
|+ | |||
!Name | |||
!Info | |||
!Extension | |||
!Tools | |||
|- | |||
|[[SCA Parameters]] | |||
|Model and material parameters stored in SCA file headers | |||
| | |||
| | |||
|} | |||
== Shaders == | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Info | |||
!Extension | |||
!Tools | |||
|- | |||
|[[Shader Features]] | |||
|Hedgehog engine 1 shader features | |||
| | |||
| | |||
|} | |||
== Set-Data == | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Description | |||
!Extension | |||
!Tools | |||
|- | |||
|[[HSON Format|HSON]] (Hedgehog Set Object Notation) | |||
|Universal object placement representation format. | |||
|<code>.hson</code> | |||
| | |||
|} | |||
== User Interface == | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Description | |||
!Extension | |||
!Tools | |||
|- | |||
|[[NCP File Format|NCP]] (Ninja CellSpriteDraw Project) | |||
|Describes a user interface in most Hedgehog Engine games. | |||
|<span style="text-align: center"> | |||
<p><code>.xncp</code></p> | |||
<p><code>.yncp</code></p> | |||
<p><code>.gncp</code></p> | |||
<p><code>.sncp</code></p> | |||
</span> | |||
| | |||
* [[Kunai]] | |||
* [[Shuriken]] | |||
|} | |||
== Archives == | |||
{| class="wikitable" | |||
!Name | |||
!Description | |||
!Extension | |||
!Tools | |||
|- | |||
|[[NN Chunk Format|NN Chunk]] | |||
|Generic container format. | |||
| | |||
| | |||
|} | |||
== Animation == | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Description | |||
!Extension | |||
!Tools | |||
|- | |||
|[[PXD|PXD Animation]] | |||
|Skeleton and skeletal animation format in Hedgehog Engine 2 Games | |||
|<span style="text-align: center"> | |||
<p><code>.anm.pxd</code></p> | |||
<p><code>.skl.pxd</code></p> | |||
</span> | |||
|[[Frontiers Animation Tools]] | |||
|- | |||
|[[PBA|PBA Skeleton]] | |||
|Physics Based Animation Skeleton for Hedgehog Engine 2 Games | |||
|<code>.pba</code> | |||
| | |||
|} |
Latest revision as of 18:10, 18 August 2025
This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources.
Rendering
Name | Info |
---|---|
Normal mapping | How normal mapping works |
Vertex Colors | How vertex colors work |
Mesh Layers | Model mesh layers |
Opacity | The concept of opacity explained |
Texture Blending | The different ways to blend textures |
Hedgehog Engine | Render engine first used in Sonic Unleashed |
Hedgehog Engine 2 | Render Engine first used in Sonic Forces |
Models
Name | Info | Extension | Tools |
---|---|---|---|
SCA Parameters | Model and material parameters stored in SCA file headers |
Shaders
Name | Info | Extension | Tools |
---|---|---|---|
Shader Features | Hedgehog engine 1 shader features |
Set-Data
Name | Description | Extension | Tools |
---|---|---|---|
HSON (Hedgehog Set Object Notation) | Universal object placement representation format. | .hson
|
User Interface
Name | Description | Extension | Tools |
---|---|---|---|
NCP (Ninja CellSpriteDraw Project) | Describes a user interface in most Hedgehog Engine games. |
|
Archives
Name | Description | Extension | Tools |
---|---|---|---|
NN Chunk | Generic container format. |
Animation
Name | Description | Extension | Tools |
---|---|---|---|
PXD Animation | Skeleton and skeletal animation format in Hedgehog Engine 2 Games |
|
Frontiers Animation Tools |
PBA Skeleton | Physics Based Animation Skeleton for Hedgehog Engine 2 Games | .pba
|