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This section contains documentation that isn't specific to any game. You'll find information about certain file formats and other general game resources.
This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources.


== File Formats ==
== Rendering ==
{| class="wikitable"
|+
!Name
!Info
|-
| [[Normal mapping]]
| How normal mapping works
|-
| [[Vertex Colors]]
| How vertex colors work
|-
| [[Mesh Layers]]
| Model mesh layers
|-
| [[Opacity]]
| The concept of opacity explained
|-
| [[Texture Blending]]
| The different ways to blend textures
|-
!
!
|-
|[[Hedgehog Engine Rendering|Hedgehog Engine]]
|Render engine first used in Sonic Unleashed
|-
|[[Hedgehog Engine 2 Rendering|Hedgehog Engine 2]]
|Render Engine first used in Sonic Forces
|}


* [[HSON Format]]
== Models ==
* [[NCP File Format]]
 
* [[NN Chunk Format]]
{| class="wikitable"
|+
!Name
!Info
!Extension
!Tools
|-
|[[SCA Parameters]]
|Model and material parameters stored in SCA file headers
|
|
|}
 
== Shaders ==
 
{| class="wikitable"
|+
!Name
!Info
!Extension
!Tools
|-
|[[Shader Features]]
|Hedgehog engine 1 shader features
|
|
|}
 
== Set-Data ==
{| class="wikitable"
|+
!Name
!Description
!Extension
!Tools
|-
|[[HSON Format|HSON]] (Hedgehog Set Object Notation)
|Universal object placement representation format.
|<code>.hson</code>
|
|}
 
== User Interface ==
{| class="wikitable"
|+
!Name
!Description
!Extension
!Tools
|-
|[[NCP File Format|NCP]] (Ninja CellSpriteDraw Project)
|Describes a user interface in most Hedgehog Engine games.
|<span style="text-align: center">
<p><code>.xncp</code></p>
<p><code>.yncp</code></p>
<p><code>.gncp</code></p>
<p><code>.sncp</code></p>
</span>
|
* [[Kunai]]
* [[Shuriken]]
|}
 
== Archives ==
{| class="wikitable"
!Name
!Description
!Extension
!Tools
|-
|[[NN Chunk Format|NN Chunk]]
|Generic container format.
|
|
|}
 
== Animation ==
{| class="wikitable"
|+
!Name
!Description
!Extension
!Tools
|-
|[[PXD|PXD Animation]]
|Skeleton and skeletal animation format in Hedgehog Engine 2 Games
|<span style="text-align: center">
<p><code>.anm.pxd</code></p>
<p><code>.skl.pxd</code></p>
</span>
|[[Frontiers Animation Tools]]
|-
|[[PBA|PBA Skeleton]]
|Physics Based Animation Skeleton for Hedgehog Engine 2 Games
|<code>.pba</code>
|
|}

Latest revision as of 18:10, 18 August 2025

This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources.

Rendering

Name Info
Normal mapping How normal mapping works
Vertex Colors How vertex colors work
Mesh Layers Model mesh layers
Opacity The concept of opacity explained
Texture Blending The different ways to blend textures
Hedgehog Engine Render engine first used in Sonic Unleashed
Hedgehog Engine 2 Render Engine first used in Sonic Forces

Models

Name Info Extension Tools
SCA Parameters Model and material parameters stored in SCA file headers

Shaders

Name Info Extension Tools
Shader Features Hedgehog engine 1 shader features

Set-Data

Name Description Extension Tools
HSON (Hedgehog Set Object Notation) Universal object placement representation format. .hson

User Interface

Name Description Extension Tools
NCP (Ninja CellSpriteDraw Project) Describes a user interface in most Hedgehog Engine games.

.xncp

.yncp

.gncp

.sncp

Archives

Name Description Extension Tools
NN Chunk Generic container format.

Animation

Name Description Extension Tools
PXD Animation Skeleton and skeletal animation format in Hedgehog Engine 2 Games

.anm.pxd

.skl.pxd

Frontiers Animation Tools
PBA Skeleton Physics Based Animation Skeleton for Hedgehog Engine 2 Games .pba
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