Sonic the Hedgehog (2006) Shaders: Difference between revisions
Appearance
Initial List |
(No difference)
|
Revision as of 18:24, 7 September 2025
Shaders
These shaders are stored in game/xenon/archives/shader.arc and game/xenon/archives/shader_lt.arc in the 360 version of the game. Most shaders have several different variants within the lm, lm_np, moph, morph_np, skin, skin_np, and std subfolders.
| Shader |
|---|
| AcrobataPrimitive |
| Air00 |
| Animal00 |
| Animal01 |
| Animal02 |
| AqaScene00 |
| AqaScene01 |
| AqaScene02 |
| Aqua00 |
| Artifact00 |
| Artifact01 |
| Artifact02 |
| Artifact03 |
| Artifact06 |
| Artifact07 |
| BackGround |
| balloonicon |
| Billboard00 |
| Billboard01 |
| Billboard02 |
| Billboard03 |
| Billboard04 |
| Billboard05 |
| Billboard06 |
| Billboard07 |
| BillboardSp00 |
| BillboardSp01 |
| BillboardSp02 |
| BloomFilter |
| bod_light |
| bod_metal |
| BurnoutBlurFilter |
| ChaosDrive |
| CharacterMaterial |
| ColorCopyFilter |
| ColorCorrectionFilter |
| ColorOutFilter |
| Common |
| conditional_rendering |
| CopyFilter |
| core_circle |
| CscGlass00 |
| CscGlass01 |
| CscGlass02 |
| CscScene00 |
| CscScene01 |
| CscScene02 |
| CscScene03 |
| csd |
| csd3D |
| csdBG |
| cyl |
| DepthOfFieldFilter |
| DtdSand00 |
| DtdSand01 |
| DtdSand02 |
| DtdSand03 |
| DtdSand04 |
| DtdScene00 |
| DtdScene01 |
| DtdScene02 |
| DtdScene03 |
| DtdScene04 |
| DtdScene05 |
| ecb_light |
| ecb_metal |
| Effect00 |
| egen_light |
| egen_metal |
| egen_slight |
| emob_light |
| emob_metal |
| en_bullet |
| en_laser00 |
| en_lava |
| en_light |
| en_lightani |
| en_metal |
| en_plating |
| en_rock |
| EndSky00 |
| FBTex_NrmMap |
| Fence00 |
| Fence01 |
| FlcCore00 |
| FlcScene00 |
| FlcScene01 |
| Fluff00 |
| Fog00 |
| font |
| fsol_armor |
| fsol_eye |
| fsol_fluid |
| Gadget_Glider |
| Gadget |
| gindows |
| Glass00 |
| Glass01 |
| Glass02 |
| Glass03 |
| iblis01_eye |
| iblis01_lava |
| iblis01_rock |
| iblis02_eye |
| iblis02_lava |
| iblis02_rock |
| iblis03_eye |
| iblis03_lava |
| iblis03_rock |
| Ice00 |
| Ice01 |
| Ice02 |
| Ice03 |
| Item_Board |
| ItemGlass00 |
| ItemMetal00 |
| KdvAqua00 |
| KdvAqua01 |
| KdvMist00 |
| KdvRope |
| KdvWindRoad |
| Kyozoress |
| Laser00 |
| Laser01 |
| Leaf00 |
| Leaf01 |
| lensflare |
| LightCore |
| Lightmap00 |
| Lightmap01 |
| LightmapSp00 |
| LightmapSp01 |
| LightmapSp02 |
| LightmapSp03 |
| LightmapSp04 |
| Luminous00 |
| Luminous01 |
| Luminous02 |
| Luminous03 |
| Luminous04 |
| Luminous05 |
| Luminous06 |
| Luminous07 |
| lzout_pt |
| lzout |
| Mantle00 |
| Mantle01 |
| Mantle02 |
| MarathonSpeedTree |
| MaskCopyFilter |
| Mefiress |
| MefiressSpecific |
| MefiressSpecific2 |
| Mercury |
| Metal00 |
| Metal01 |
| Metal02 |
| MotionBlurFilter |
| movie |
| movieARGB |
| movieYUV420 |
| no_shader |
| OpticalCamouflage |
| pe |
| PhaseShiftFilter |
| physicsviewer |
| player_homing |
| primitive |
| psi_effect |
| Ring |
| rt_clear |
| rt_restoration |
| Rust00 |
| SampleFilter |
| scr_metal |
| Shield |
| simple |
| Sky00 |
| Sky01 |
| Sky02 |
| Snow00 |
| Snow01 |
| Snow02 |
| Stone00 |
| Stone01 |
| Stone02 |
| Stone03 |
| Stone04 |
| Terrain00 |
| Terrain01 |
| Terrain02 |
| Terrain03 |
| Terrain04 |
| Terrain05 |
| Terrain06 |
| Terrain07 |
| Tex_Phone |
| Tex_Spec_Phone |
| TpjWater00 |
| TpjWater01 |
| TwnFence00 |
| TwnGate |
| TwnGlass00 |
| TwnGlideWire |
| TwnScene00 |
| TwnScene01 |
| TwnScene02 |
| TwnScene03 |
| vout |
| WapScene00 |
| WapScene01 |
| WapScene02 |
| Water00 |
| Water01 |
| Water02 |
| Water03 |
| Water04 |
| Water05 |
| Waterrise |
| Wood00 |
| Wood01 |
| Zakoress |
| ZakoressBillboard |
| zout_pt |
| zout |