File:Normal mapping tangent problem.png: Difference between revisions
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Latest revision as of 19:38, 11 July 2025
Surfaces with normal maps and lighting applied. The top row UVs were left as is while the bottom ones have been rotated by 135°. The normal maps on the left use blender provided tangents, while the ones on the right use custom tangents based on the normal direction in object space.
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