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SCA Parameters: Difference between revisions

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{{notice
| type = note
| content = not every parameter is available in every game
}}
== Material Parameters ==
== Material Parameters ==
The following parameters were <b>found</b> in material files, where an X denotes that it was found in that games files:
The following parameters were <b>found</b> in material files, where an X denotes that it was found in that games files:

Latest revision as of 22:35, 11 July 2025

Material Parameters

The following parameters were found in material files, where an X denotes that it was found in that games files:

Name Type Description Lost World Forces Origins Frontiers Shadow Gens
MaxAniso Integer Maximum anisotropy filtering level X X X X X
TrnsType Boolean Transparency type (?) X X X X X
TrnsPrio Integer Transparency rendering priority. Used to adjusted drawing order. X X X X X
MipBias Float Mipmap selection bias X X X X X
UsePrior Boolean Use Priority (?) X X X X
UseGrass Integer Render grass on material (?) X X
VertSnap Boolean Vertex snapping (?) X X
VatVolum Boolean Whether the material is affected by VAT volumes X

There are also SCA parameters that we know exist, but we don’t know the purpose of, as they are never actually used in any material:

  • RenderCa (found in Shadow Generations)
  • ExtnAABB (found in Shadow Generations)

They are possibly used in another hedgehog engine game that was not looked into yet.

Mesh Parameters

The following parameters were found in model files, where an X denotes that it was found in that games files:

Name Type Description Lost World Forces Origins Frontiers Shadow Gens
ShadowCa Boolean Mesh can cast shadow when enabled X X X X
ShadowRe Boolean Mesh can receive shadow when enabled X X X X
DisableC Boolean If enabled, mesh does not render (but can still cast shadows) X X X
RenderPa Integer Render pass to use(?); Values from 1 to 6 were found X X X
RenderCa Integer Unknown; Values of 1, 2 and 5 were found X X
GIOcclus Boolean Enable for global illumination occlusion (?) X X X
Occluder Boolean Unknown X
GPUOcclu Boolean Unknown X X
CPUOcclu Boolean Unknown X X
CullType Integer Culling type(?); Values from 1 to 3 found X
Peepable Boolean Characters are visible behind the mesh X X
TerrainB Boolean Unknown X X X
ColorMas Boolean Color mask(?) X X X
CyberMas Boolean Cyber mask(?) X X
UsageCPU Boolean Unknown X
TrRLRPre Boolean Unknown X X
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