Shader Features: Difference between revisions
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Justin113D (talk | contribs) Created page with "{{ | type = info | content = This page is incomplete! You can help by contributing }} Shader features were used in Hedgehog Engine 1 games to compile the same shader with certain features enabled, like bone influencing or application of vertex colors. {| class="wikitable" |+ !Feature !Name !Purpose |- |b |Bone deformation |Enables bone influence on vertices |- |c |Cubemap |Use cube mapping for reflection textures, instead of [https://learn.mi..." |
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Revision as of 22:48, 11 July 2025
{{ | type = info | content = This page is incomplete! You can help by contributing }}
Shader features were used in Hedgehog Engine 1 games to compile the same shader with certain features enabled, like bone influencing or application of vertex colors.
Feature | Name | Purpose |
---|---|---|
b | Bone deformation | Enables bone influence on vertices |
c | Cubemap | Use cube mapping for reflection textures, instead of spherical environment mapping |
E | [ UNKNOWN ] | |
l | [ UNKNOWN ] | |
s | [ UNKNOWN ] | |
u | UV animation | Enables texture coordinate animations |
v | Vertex colors | Applies vertex colors to the diffuse colors |
w | [ UNKNOWN ] |