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This section contains documentation that specify how different files are set up, as well as other information that should help you mod certain Sonic games. Below you can see the games divided by the engine they use. In each engine, you can see documentation for every game using it, as well as more specific guides regarding a particular game.
This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources.


== Various Engines ==
== Rendering ==
[[HSON Format]]
{| class="wikitable"
|+
!Name
!Info
|-
|[[Hedgehog Engine Rendering|Hedgehog Engine]]
|Render engine first used in Sonic Unleashed
|-
|[[Hedgehog Engine 2 Rendering|Hedgehog Engine 2]]
|Render Engine first used in Sonic Forces
|}


== Hedgehog Engine ==
== Models ==
[[Game List]]


=== Sonic Generations ===
{| class="wikitable"
|+
!Name
!Info
!Extension
!Tools
|-
|[[SCA Parameters]]
|Model and material parameters stored in SCA file headers
|
|
|}


* [[Sonic Generations Stage IDs|Stage IDs]]
== Shaders ==
* [[Sonic Generations Event List|Event List]]
* [[Sonic Generations Camera Types|Camera Types]]


=== Sonic Unleashed ===
{| class="wikitable"
|+
!Name
!Info
!Extension
!Tools
|-
|[[Shader Features]]
|Hedgehog engine 1 shader features
|
|
|}


* [[Sonic Unleashed Stage IDs|Stage IDs]]
== Set-Data ==
{| class="wikitable"
|+
!Name
!Description
!Extension
!Tools
|-
|[[HSON Format|HSON]] (Hedgehog Set Object Notation)
|Universal object placement representation format.
|<code>.hson</code>
|
|}


=== Sonic Colors ===
== User Interface ==
{| class="wikitable"
|+
!Name
!Description
!Extension
!Tools
|-
|[[NCP File Format|NCP]] (Ninja CellSpriteDraw Project)
|Describes a user interface in most Hedgehog Engine games.
|<span style="text-align: center">
<p><code>.xncp</code></p>
<p><code>.yncp</code></p>
<p><code>.gncp</code></p>
<p><code>.sncp</code></p>
</span>
|
* [[Kunai]]
* [[Shuriken]]
|}


==== File Formats ====
== Archives ==
{| class="wikitable"
!Name
!Description
!Extension
!Tools
|-
|[[NN Chunk Format|NN Chunk]]
|Generic container format.
|
|
|}


* [[Sonic Colors Light Field|Light Field]]
== Animation ==
* [[Sonic Colors Set Object|Set Object]]
{| class="wikitable"
 
|+
=== Sonic Forces ===
!Name
 
!Description
* [[Sonic Forces Stage IDs|Stage IDs]]
!Extension
 
!Tools
=== Sonic Frontiers ===
|-
 
|[[PXD|PXD Animation]]
* [[Sonic Frontiers DLCs|DLCs]]
|Skeleton and skeletal animation format in Hedgehog Engine 2 Games
* [[Sonic Frontiers Stage IDs|Stage IDs]]
|<span style="text-align: center">
 
<p><code>.anm.pxd</code></p>
==== Objects ====
<p><code>.skl.pxd</code></p>
 
</span>
* [[Sonic Frontiers Gismos|Gismos]]
|[[Frontiers Animation Tools]]
 
|-
=== Shadow Generations ===
|[[PBA|PBA Skeleton]]
 
|Physics Based Animation Skeleton for Hedgehog Engine 2 Games
* [[Shadow Generations Stage IDs|Stage IDs]]
|<code>.pba</code>
 
|
== SEGA NN ==
|}
[[NN Chunk Format]]

Latest revision as of 08:16, 12 July 2025

This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources.

Rendering

Name Info
Hedgehog Engine Render engine first used in Sonic Unleashed
Hedgehog Engine 2 Render Engine first used in Sonic Forces

Models

Name Info Extension Tools
SCA Parameters Model and material parameters stored in SCA file headers

Shaders

Name Info Extension Tools
Shader Features Hedgehog engine 1 shader features

Set-Data

Name Description Extension Tools
HSON (Hedgehog Set Object Notation) Universal object placement representation format. .hson

User Interface

Name Description Extension Tools
NCP (Ninja CellSpriteDraw Project) Describes a user interface in most Hedgehog Engine games.

.xncp

.yncp

.gncp

.sncp

Archives

Name Description Extension Tools
NN Chunk Generic container format.

Animation

Name Description Extension Tools
PXD Animation Skeleton and skeletal animation format in Hedgehog Engine 2 Games

.anm.pxd

.skl.pxd

Frontiers Animation Tools
PBA Skeleton Physics Based Animation Skeleton for Hedgehog Engine 2 Games .pba
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