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This section | This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources. | ||
== Rendering == | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Info | |||
|- | |||
|[[Hedgehog Engine Rendering|Hedgehog Engine]] | |||
|Render engine first used in Sonic Unleashed | |||
|- | |||
|[[Hedgehog Engine 2 Rendering|Hedgehog Engine 2]] | |||
|Render Engine first used in Sonic Forces | |||
|} | |||
== Models == | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Info | |||
!Extension | |||
!Tools | |||
|- | |||
|[[SCA Parameters]] | |||
|Model and material parameters stored in SCA file headers | |||
| | |||
| | |||
|} | |||
== Shaders == | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Info | |||
!Extension | |||
!Tools | |||
|- | |||
|[[Shader Features]] | |||
|Hedgehog engine 1 shader features | |||
| | |||
| | |||
|} | |||
== Set-Data == | == Set-Data == | ||
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!Tools | !Tools | ||
|- | |- | ||
|[[HSON Format|HSON]] | |[[HSON Format|HSON]] (Hedgehog Set Object Notation) | ||
|Universal object placement representation format. | |Universal object placement representation format. | ||
|.hson | |<code>.hson</code> | ||
| | | | ||
|} | |} | ||
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!Tools | !Tools | ||
|- | |- | ||
|[[NCP File Format|NCP]] | |[[NCP File Format|NCP]] (Ninja CellSpriteDraw Project) | ||
|Describes a user interface in most Hedgehog Engine games. | |Describes a user interface in most Hedgehog Engine games. | ||
|. | |<span style="text-align: center"> | ||
|[[Kunai]] | <p><code>.xncp</code></p> | ||
[[Shuriken]] | <p><code>.yncp</code></p> | ||
<p><code>.gncp</code></p> | |||
<p><code>.sncp</code></p> | |||
</span> | |||
| | |||
* [[Kunai]] | |||
* [[Shuriken]] | |||
|} | |} | ||
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|- | |- | ||
|[[NN Chunk Format|NN Chunk]] | |[[NN Chunk Format|NN Chunk]] | ||
|Generic container format | |Generic container format. | ||
| | |||
| | | | ||
|} | |||
== Animation == | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Description | |||
!Extension | |||
!Tools | |||
|- | |||
|[[PXD|PXD Animation]] | |||
|Skeleton and skeletal animation format in Hedgehog Engine 2 Games | |||
|<span style="text-align: center"> | |||
<p><code>.anm.pxd</code></p> | |||
<p><code>.skl.pxd</code></p> | |||
</span> | |||
|[[Frontiers Animation Tools]] | |||
|- | |||
|[[PBA|PBA Skeleton]] | |||
|Physics Based Animation Skeleton for Hedgehog Engine 2 Games | |||
|<code>.pba</code> | |||
| | | | ||
|} | |} |
Latest revision as of 08:16, 12 July 2025
This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources.
Rendering
Name | Info |
---|---|
Hedgehog Engine | Render engine first used in Sonic Unleashed |
Hedgehog Engine 2 | Render Engine first used in Sonic Forces |
Models
Name | Info | Extension | Tools |
---|---|---|---|
SCA Parameters | Model and material parameters stored in SCA file headers |
Shaders
Name | Info | Extension | Tools |
---|---|---|---|
Shader Features | Hedgehog engine 1 shader features |
Set-Data
Name | Description | Extension | Tools |
---|---|---|---|
HSON (Hedgehog Set Object Notation) | Universal object placement representation format. | .hson
|
User Interface
Name | Description | Extension | Tools |
---|---|---|---|
NCP (Ninja CellSpriteDraw Project) | Describes a user interface in most Hedgehog Engine games. |
|
Archives
Name | Description | Extension | Tools |
---|---|---|---|
NN Chunk | Generic container format. |
Animation
Name | Description | Extension | Tools |
---|---|---|---|
PXD Animation | Skeleton and skeletal animation format in Hedgehog Engine 2 Games |
|
Frontiers Animation Tools |
PBA Skeleton | Physics Based Animation Skeleton for Hedgehog Engine 2 Games | .pba
|