Shadow Generations Shaders - Common dn: Difference between revisions
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Justin113D (talk | contribs) m Updated display title |
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! W | ! W | ||
|- | |- | ||
|< | |<code>PBRFactor</code> | ||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor | | [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor | ||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor | | [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor | ||
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!Shader Features | !Shader Features | ||
|- | |- | ||
|is_compute_instancing | |<code>is_compute_instancing</code> | ||
|- | |- | ||
|is_use_tex_srt_anim | |<code>is_use_tex_srt_anim</code> | ||
|- | |- | ||
|enable_deferred_rendering | |<code>enable_deferred_rendering</code> | ||
|- | |- | ||
|enable_alpha_threshold | |<code>enable_alpha_threshold</code> | ||
|- | |- | ||
|is_use_gi_prt | |<code>is_use_gi_prt</code> | ||
|- | |- | ||
|is_use_gi_sg | |<code>is_use_gi_sg</code> | ||
|- | |- | ||
|is_use_gi | |<code>is_use_gi</code> | ||
|} | |} |
Latest revision as of 18:59, 22 July 2025
A standard PBR shader with no special logic.
Related shaders
Behavior
- Supports deferred rendering
- Supports compute instancing
- Supports transparency blending
- Supports transparency clipping
- Uses the PBR lighting model
- Uses weather effects
- Uses the default shading model
- Vertex colors, including alpha, get combined with the diffuse texture via multiplication. (Only if they are not already used for vertex animation textures)
Textures
Name | Index | Info |
---|---|---|
diffuse
|
0 | A standard albedo texture.
Uses alpha channel for transparency. Uses the 1st UV channel. |
normal
|
0 | A standard normal map texture.
Attempts to use the 3rd UV channel. |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
PBRFactor
|
Specular factor | Smoothness factor | Metallic factor | N/A |
Technical
Uses the default vertex shader.
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|