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=== Related shaders ===
=== Related shaders ===
* [[Shadow Generations Shaders - Common_d|Common_d]]
* [[Shadow Generations Shaders - Common_d|Common_d]]
* [[Shadow Generations Shaders - Common_dn|Common_dn]]
* [[Shadow Generations Shaders - Common_dp|Common_dp]]
* [[Shadow Generations Shaders - Common_dp|Common_dp]]
* [[Shadow Generations Shaders - Common_dn|Common_dn]]
* [[Shadow Generations Shaders - Common_dpn|Common_dpn]]
* [[Shadow Generations Shaders - Common_dpn|Common_dpn]]
* [[Shadow Generations Shaders - Common_dpna|Common_dpna]]
* [[Shadow Generations Shaders - Common_dpna|Common_dpna]]
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!<code>normal</code>
!<code>normal</code>
|0||2||[[Hedgehog Engine 2 - Textures#Normal map|normal map]]
|0||2||[[Hedgehog Engine 2 - Textures#Normal map|normal map]]
|colspan="3"|Normal map direction
|colspan="2"|Normal map direction
|N/A
|N/A||N/A


|}
|}

Latest revision as of 10:24, 8 August 2025

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The standard PBR shader using noise dithering. Also supports modifying material transparency using the diffuse color parameter.

Related shaders

Behavior

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
specular 0 0 PRM Specular factor;

Gets multiplied by 0.25

Smoothness factor Metallic factor Ambient Occlusion
normal 0 2 normal map Normal map direction N/A N/A

Parameters

Name

X

Y

Z

W

diffuse N/A N/A N/A Multiplied into the diffuse texture alpha

Vertex Colors

  • Color is multiplied into the diffuse texture color*
    • *Exception: The model is using vertex animation textures
  • Alpha is multiplied into the diffuse texture alpha.

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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