Template:Shadow Generations Shader Behavior: Difference between revisions
Appearance
Justin113D (talk | contribs) Created page with "<includeonly><div class="hedgedocs-notice hedgedocs-notice-info"> <div class="hedgedocs-notice-header">Standard Behavior</div> <div class="hedgedocs-notice-content"><b>Shader model:</b> [{{{model}}}] {{#switch: {{{model}}} | 0 = Clear | 1 = Unlit | 2 = Standard (PBR) | 3 = Subsurface Scattering (PBR) | 4 = Anisotropic Reflections (PBR) | 5 = Unknown | 6 = Unknown | 7 = Unknown }} {{#ifexpr: {{{multi_tangent|0..." |
(No difference)
|
Revision as of 20:58, 10 August 2025
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Model | model | Which shader model to use (0-7) | Number | required |
No opaque mesh layer | no_opaque_layer | Shader does not support opaque mesh layers | Boolean | optional |
No punch-through mesh layer | no_punch_through_layer | Shader does not support punch-through mesh layers | Boolean | optional |
No transparent mesh layer | no_transparent_layer | Shader does not support transparent mesh layers | Boolean | optional |
No noise | no_noise | Shader does not support the noise user model | Boolean | optional |
No global illumination | no_gi | Shader does not support baked global illumination | Boolean | optional |
No billboard mode | no_billboard | Shader does not support billboard mode | Boolean | optional |
No bone weights | no_weights | Shader does not support bone weights | Boolean | optional |
No bone 8-weights | no_8_weights | Shader does not support more than 4 bone weights | Boolean | optional |
Multi tangent | multi_tangent | Shader supports using a second set of tangents | Boolean | optional |
No instancing | no_instancing | Shader does not support instancing | Boolean | optional |
No compute instancing | no_compute_instancing | Shader does not compute instancing | Boolean | optional |
Examples
Standard Behavior
Shader model: [1] Unlit
Standard Behavior
Standard Behavior
Standard Behavior