Shadow Generations Shaders - Common dn: Difference between revisions
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| Justin113D (talk | contribs) No edit summary | Justin113D (talk | contribs)  Added behavior overview | ||
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| == Behavior == | == Behavior == | ||
| {{SXSG Shader Behavior  | |||
| | model=2   | |||
| }} | |||
| == Textures == | == Textures == | ||
Revision as of 21:08, 10 August 2025
A standard PBR shader with no special logic.
Related shaders
Behavior
Shader Behavior Overview
Shader model: 
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Transparency | ||
| normal | 0 | 2 | Normal map | Normal map direction | N/A | N/A | |
Parameters
| Name | X | Y | Z | W | 
|---|---|---|---|---|
| PBRFactor | Specular factor | Smoothness factor | Metallic factor | N/A | 
Vertex Colors
- Color is multiplied into the diffusetexture color*- *Exception: The model is using vertex animation textures
 
- Alpha is multiplied into the diffusetexture alpha.
Technical
Uses the default vertex shader.
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi |