Shadow Generations Shaders - Common d: Difference between revisions
Appearance
	
	
| Justin113D (talk | contribs) No edit summary | Justin113D (talk | contribs)  Used new page template | ||
| Line 1: | Line 1: | ||
| {{ | {{Shader Documentation | ||
| | game = Shadow Generations | |||
| | shader name = Common_d | |||
| | sbo = model=2 | |||
| | model=2 | |||
| = | | overview = A standard PBR shader with no special behavior. | ||
| = | | related shaders =   | ||
| Common_dn, | |||
| Common_dp, | |||
| Common_dpn, | |||
| Common_dpna, | |||
| Common_dither_dpn | |||
| | vertex color = | |||
| * Color is multiplied into the <code>diffuse</code> texture color | * Color is multiplied into the <code>diffuse</code> texture color | ||
| * Alpha is multiplied into the <code>diffuse</code> texture alpha. | * Alpha is multiplied into the <code>diffuse</code> texture alpha. | ||
| | textures = | |||
| diffuse,0,0,[[Hedgehog Engine 2 - Textures#Albedo|Albedo]],[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color__,Transparency | |||
| = | | parameters = | ||
| PBRFactor, | |||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor, | |||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor, | |||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Metallic|Metallic]] factor, | |||
| ; | |||
| = | | features = | ||
| is_compute_instancing, | |||
| is_use_tex_srt_anim, | |||
| enable_deferred_rendering, | |||
| enable_alpha_threshold, | |||
| is_use_gi_prt, | |||
| is_use_gi_sg, | |||
| is_use_gi | |||
| }} | |||
Revision as of 21:24, 17 August 2025
Overview
Shader Behavior Overview
Shader model: 
A standard PBR shader with no special behavior.
Related shaders
Behavior
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Transparency | ||
Parameters
| Name | X | Y | Z | W | 
|---|---|---|---|---|
| PBRFactor | Specular factor | Smoothness factor | Metallic factor | N/A | 
Technical
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi |