Jump to content

Shadow Generations Shaders - Common d: Difference between revisions

From HedgeDocs
Justin113D (talk | contribs)
Added page
 
Justin113D (talk | contribs)
m Updated formatting
 
Line 31: Line 31:
!Info
!Info
|-
|-
|<b>diffuse</b>
|<code>diffuse</code>
|0
|0
|A standard [[Hedgehog Engine 2 - Textures#Albedo|albedo]] texture.
|A standard [[Hedgehog Engine 2 - Textures#Albedo|albedo]] texture.
Line 50: Line 50:
! W
! W
|-
|-
|<b>PBRFactor</b>
|<code>PBRFactor</code>
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor
Line 65: Line 65:
!Shader Features
!Shader Features
|-
|-
|is_compute_instancing
|<code>is_compute_instancing</code>
|-
|-
|is_use_tex_srt_anim
|<code>is_use_tex_srt_anim</code>
|-
|-
|enable_deferred_rendering
|<code>enable_deferred_rendering</code>
|-
|-
|enable_alpha_threshold
|<code>enable_alpha_threshold</code>
|-
|-
|is_use_gi_prt
|<code>is_use_gi_prt</code>
|-
|-
|is_use_gi_sg
|<code>is_use_gi_sg</code>
|-
|-
|is_use_gi
|<code>is_use_gi</code>
|}
|}

Latest revision as of 18:58, 22 July 2025


Return to shaders list

A standard PBR shader with no special logic.

Related shaders

Behavior

Textures

Name Index Info
diffuse 0 A standard albedo texture.

Uses alpha channel for transparency.

Uses the 1st UV channel.

Parameters

Name X Y Z W
PBRFactor Specular factor Smoothness factor Metallic factor N/A

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
Cookies help us deliver our services. By using our services, you agree to our use of cookies.