Shadow Generations Shaders - Common dn: Difference between revisions
Appearance
	
	
| Justin113D (talk | contribs)  Added page | Justin113D (talk | contribs)  Updated vertex colors parameter | ||
| (14 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
| {{ | {{Shader Documentation | ||
| |game=Shadow Generations | |||
| |shader name=Common_dn | |||
| |sbo=model=2, no_noise | |||
| [[ | |overview= | ||
| A standard [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)|PBR]] shader with no special behavior. | |||
| |related shaders= | |||
| Common_d, | |||
| Common_dp, | |||
| Common_dpn, | |||
| Common_dpna, | |||
| Common_dither_dpn | |||
| |vertex colors = | |||
| *  | * Color is multiplied into the <code>diffuse</code> texture color | ||
| *  | * Alpha is multiplied into the <code>diffuse</code> texture alpha | ||
| = | |textures= | ||
| diffuse,0,0, | |||
| [[Hedgehog Engine 2 - Textures#Albedo|Albedo]], | |||
| [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color__, | |||
| [[Opacity|Opacity]]; | |||
| normal,0,2, | |||
| [[Hedgehog Engine 2 - Textures#Normal map|Normal map]], | |||
| [[Normal_mapping|Normal map direction]]_,,; | |||
| = | |parameters= | ||
| PBRFactor, | |||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor, | |||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor, | |||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Metallic|Metallic]] factor, | |||
| ; | |||
| |features= | |||
| is_compute_instancing, | |||
| is_use_tex_srt_anim, | |||
| enable_deferred_rendering, | |||
| enable_alpha_threshold, | |||
| is_use_gi_prt, | |||
| is_use_gi_sg, | |||
| is_use_gi | |||
| }} | |||
Latest revision as of 17:41, 18 August 2025
Overview
Shader Behavior Overview
Shader model: 
   [2] Standard (PBR)
Does not support:
A standard PBR shader with no special behavior.
Related shaders
Behavior
Vertex Colors
- Color is multiplied into the diffusetexture color
- Alpha is multiplied into the diffusetexture alpha
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Opacity | ||
| normal | 0 | 2 | Normal map | Normal map direction | N/A | N/A | |
Parameters
| Name | X | Y | Z | W | 
|---|---|---|---|---|
| PBRFactor | Specular factor | Smoothness factor | Metallic factor | N/A | 
Technical
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi |