Shadow Generations Shaders - Common d: Difference between revisions
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{{DISPLAYTITLE:Shadow Generations Shaders - Common_d}} | {{DISPLAYTITLE:Shadow Generations Shaders - Common_d}} | ||
[[Shadow Generations Shaders|Return to shaders list]] | [[Shadow Generations Shaders|Return to shaders list]] | ||
== Overview == | |||
A standard PBR shader with no special | {{SXSG Shader Behavior | ||
| model=2 | |||
}} | |||
A standard PBR shader with no special behavior. | |||
=== Related shaders === | === Related shaders === | ||
* [[Shadow Generations Shaders - Common_dn|Common_dn]] | |||
* [[Shadow Generations Shaders - Common_dp|Common_dp]] | * [[Shadow Generations Shaders - Common_dp|Common_dp]] | ||
* [[Shadow Generations Shaders - Common_dpn|Common_dpn]] | * [[Shadow Generations Shaders - Common_dpn|Common_dpn]] | ||
* [[Shadow Generations Shaders - Common_dpna|Common_dpna]] | * [[Shadow Generations Shaders - Common_dpna|Common_dpna]] | ||
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== Behavior == | == Behavior == | ||
=== Vertex Colors === | |||
* Color is multiplied into the <code>diffuse</code> texture color | |||
* | * Alpha is multiplied into the <code>diffuse</code> texture alpha. | ||
* | <div style="clear: both"/> | ||
== Material Inputs == | |||
== Textures == | === Textures === | ||
{ | {{Shader Texture Table Header}} | ||
!<code>diffuse</code> | |||
|0||0||[[Hedgehog Engine 2 - Textures#Albedo|Albedo]] | |||
|colspan="3"|[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color | |||
|Transparency | |||
|} | |} | ||
== Parameters == | === Parameters === | ||
{{Shader Parameter Table Header}} | |||
!<code>PBRFactor</code> | |||
! | |||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor | | [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor | ||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor | | [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor | ||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Metallic|Metallic]] factor | | [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Metallic|Metallic]] factor | ||
| N/A | | N/A | ||
|} | |} | ||
== Technical == | == Technical == | ||
Uses the default vertex shader. | Uses the [[Shadow_Generations_Shaders_-_common_vs|default vertex shader]]. | ||
{| class="mw-collapsible mw-collapsed wikitable" width="300px" | {| class="mw-collapsible mw-collapsed wikitable" width="300px" |
Latest revision as of 13:51, 11 August 2025
Overview
Shader Behavior Overview
Shader model:
A standard PBR shader with no special behavior.
Related shaders
Behavior
Vertex Colors
- Color is multiplied into the
diffuse
texture color - Alpha is multiplied into the
diffuse
texture alpha.
Material Inputs
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
PBRFactor
|
Specular factor | Smoothness factor | Metallic factor | N/A |
Technical
Uses the default vertex shader.
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|