Shadow Generations Shaders - Common dn: Difference between revisions
Appearance
Justin113D (talk | contribs) No edit summary |
Justin113D (talk | contribs) Updated layout |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:Shadow Generations Shaders - Common_dn}} | {{DISPLAYTITLE:Shadow Generations Shaders - Common_dn}} | ||
{{SXSG Shader Behavior | |||
| model=2 | |||
}} | |||
[[Shadow Generations Shaders|Return to shaders list]] | [[Shadow Generations Shaders|Return to shaders list]] | ||
Line 10: | Line 13: | ||
* [[Shadow Generations Shaders - Common_dpna|Common_dpna]] | * [[Shadow Generations Shaders - Common_dpna|Common_dpna]] | ||
* [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]] | * [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]] | ||
== Textures == | == Textures == |
Latest revision as of 21:23, 10 August 2025
Shader Behavior Overview
Shader model:
A standard PBR shader with no special logic.
Related shaders
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency | ||
normal
|
0 | 2 | Normal map | Normal map direction | N/A | N/A |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
PBRFactor
|
Specular factor | Smoothness factor | Metallic factor | N/A |
Vertex Colors
- Color is multiplied into the
diffuse
texture color*- *Exception: The model is using vertex animation textures
- Alpha is multiplied into the
diffuse
texture alpha.
Technical
Uses the default vertex shader.
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|