Shadow Generations Shaders - Common dpna: Difference between revisions
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{{DISPLAYTITLE:Shadow Generations Shaders - Common_dpna}} | {{DISPLAYTITLE:Shadow Generations Shaders - Common_dpna}} | ||
{{SXSG Shader Behavior | |||
| model=2 | |||
}} | |||
[[Shadow Generations Shaders|Return to shaders list]] | [[Shadow Generations Shaders|Return to shaders list]] | ||
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=== Related shaders === | === Related shaders === | ||
* [[Shadow Generations Shaders - Common_d|Common_d]] | * [[Shadow Generations Shaders - Common_d|Common_d]] | ||
* [[Shadow Generations Shaders - Common_dn|Common_dn]] | |||
* [[Shadow Generations Shaders - Common_dp|Common_dp]] | * [[Shadow Generations Shaders - Common_dp|Common_dp]] | ||
* [[Shadow Generations Shaders - Common_dpn|Common_dpn]] | * [[Shadow Generations Shaders - Common_dpn|Common_dpn]] | ||
* [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]] | * [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]] | ||
== Textures == | == Textures == | ||
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|0||3||[[Hedgehog Engine 2 - Textures#Transparency|Transparency]] | |0||3||[[Hedgehog Engine 2 - Textures#Transparency|Transparency]] | ||
|Transparency; | |Transparency; | ||
Gets multiplied into <code>diffuse</code> alpha | Gets multiplied into the <code>diffuse</code> texture alpha | ||
|N/A||N/A||N/A | |N/A||N/A||N/A | ||
|} | |} | ||
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Uses the [[Shadow_Generations_Shaders_-_common_vs|default vertex shader]]. | Uses the [[Shadow_Generations_Shaders_-_common_vs|default vertex shader]]. | ||
{| class="mw-collapsible mw-collapsed wikitable" width="300px" | {| class="mw-collapsible mw-collapsed wikitable" width="300px" |
Latest revision as of 21:42, 10 August 2025
Shader Behavior Overview
Shader model:
The standard PBR shader with no special logic.
Useful for when wanting more variety in the transparency without having it tile the same way as the diffuse texture, as the transparency texture uses the fourth UV channel.
Related shaders
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency | ||
specular
|
0 | 0 | PRM | Specular factor;
Gets multiplied by 0.25 |
Smoothness factor | Metallic factor | Ambient Occlusion |
normal
|
0 | 2 | Normal map | Normal map direction | N/A | N/A | |
transparency
|
0 | 3 | Transparency | Transparency;
Gets multiplied into the |
N/A | N/A | N/A |
Parameters
This shader does not use any parameters
Vertex Colors
- Color is multiplied into the
diffuse
texture color*- *Exception: The model is using vertex animation textures
- Alpha is multiplied into the
diffuse
texture alpha.
Technical
Uses the default vertex shader.
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|
u_model_user_flag_0
|