Shadow Generations Shaders - Common dn: Difference between revisions
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Justin113D (talk | contribs) Replaced transparency with opacity |
Justin113D (talk | contribs) Updated vertex colors parameter |
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|game=Shadow Generations | |game=Shadow Generations | ||
|shader name=Common_dn | |shader name=Common_dn | ||
|sbo=model=2 | |sbo=model=2, no_noise | ||
|overview= | |overview= | ||
A standard PBR shader with no special behavior. | A standard [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)|PBR]] shader with no special behavior. | ||
|related shaders= | |related shaders= | ||
Line 14: | Line 14: | ||
Common_dither_dpn | Common_dither_dpn | ||
|vertex | |vertex colors = | ||
* Color is multiplied into the <code>diffuse</code> texture color | * Color is multiplied into the <code>diffuse</code> texture color | ||
* Alpha is multiplied into the <code>diffuse</code> texture alpha | * Alpha is multiplied into the <code>diffuse</code> texture alpha | ||
|textures= | |textures= |
Latest revision as of 17:41, 18 August 2025
Overview
Shader Behavior Overview
Shader model:
[2] Standard (PBR)
Does not support:
A standard PBR shader with no special behavior.
Related shaders
Behavior
Vertex Colors
- Color is multiplied into the
diffuse
texture color - Alpha is multiplied into the
diffuse
texture alpha
Material Inputs
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Opacity | ||
normal
|
0 | 2 | Normal map | Normal map direction | N/A | N/A |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
PBRFactor
|
Specular factor | Smoothness factor | Metallic factor | N/A |
Technical
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|