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Shadow Generations Shaders - Common dp: Difference between revisions

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Justin113D (talk | contribs)
Replaced transparency with opacity
Justin113D (talk | contribs)
Updated vertex colors parameter
 
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Line 2: Line 2:
| game = Shadow Generations
| game = Shadow Generations
| shader name = Common_dp
| shader name = Common_dp
| sbo = model=2
| sbo = model=2, no_noise


| overview =  
| overview =  
A standard PBR shader with no special behavior.
A standard [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)|PBR]] shader with no special behavior.


| related shaders =  
| related shaders =  
Line 14: Line 14:
Common_dither_dpn
Common_dither_dpn


| vertex color =
| vertex colors =
* Color is multiplied into the <code>diffuse</code> texture color
* Color is multiplied into the <code>diffuse</code> texture color
* Alpha is multiplied into the <code>diffuse</code> texture alpha.
* Alpha is multiplied into the <code>diffuse</code> texture alpha


| textures =
| textures =

Latest revision as of 17:42, 18 August 2025

Return to shaders list

Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)
Does not support:

A standard PBR shader with no special behavior.

Related shaders

Behavior

Vertex Colors

  • Color is multiplied into the diffuse texture color
  • Alpha is multiplied into the diffuse texture alpha

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Opacity
specular 0 0 PRM Specular factor;
Gets multiplied by 0.25
Smoothness factor Metallic factor Ambient Occlusion

Parameters

This shader does not use any parameters.

Technical

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
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