Shadow Generations Shaders - Common dp: Difference between revisions
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| Justin113D (talk | contribs)  Added no_noise to SBO | Justin113D (talk | contribs)  Updated vertex colors parameter | ||
| (2 intermediate revisions by the same user not shown) | |||
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| | overview =   | | overview =   | ||
| A standard PBR shader with no special behavior. | A standard [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)|PBR]] shader with no special behavior. | ||
| | related shaders =   | | related shaders =   | ||
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| Common_dither_dpn | Common_dither_dpn | ||
| | vertex  | | vertex colors = | ||
| * Color is multiplied into the <code>diffuse</code> texture color | * Color is multiplied into the <code>diffuse</code> texture color | ||
| * Alpha is multiplied into the <code>diffuse</code> texture alpha | * Alpha is multiplied into the <code>diffuse</code> texture alpha | ||
| | textures = | | textures = | ||
Latest revision as of 17:42, 18 August 2025
Overview
Shader Behavior Overview
Shader model: 
   [2] Standard (PBR)
Does not support:
A standard PBR shader with no special behavior.
Related shaders
Behavior
Vertex Colors
- Color is multiplied into the diffusetexture color
- Alpha is multiplied into the diffusetexture alpha
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Opacity | ||
| specular | 0 | 0 | PRM | Specular factor; Gets multiplied by 0.25 | Smoothness factor | Metallic factor | Ambient Occlusion | 
Parameters
This shader does not use any parameters.
Technical
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi |