Sonic the Hedgehog (2006) Shaders: Difference between revisions
Appearance
No edit summary |
No edit summary |
||
Line 40: | Line 40: | ||
!Shader | !Shader | ||
!Notes | !Notes | ||
!Used in XNOs | |||
|- | |- | ||
| AcrobataPrimitive | | AcrobataPrimitive | ||
Line 46: | Line 47: | ||
| Air00 | | Air00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Animal00 | | Animal00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Animal01 | | Animal01 | ||
Line 67: | Line 70: | ||
| Aqua00 | | Aqua00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Artifact00 | | Artifact00 | ||
Line 94: | Line 98: | ||
| Billboard00 | | Billboard00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Billboard01 | | Billboard01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Billboard02 | | Billboard02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Billboard03 | | Billboard03 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Billboard04 | | Billboard04 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Billboard05 | | Billboard05 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Billboard06 | | Billboard06 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Billboard07 | | Billboard07 | ||
Line 118: | Line 129: | ||
| BillboardSp00 | | BillboardSp00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| BillboardSp01 | | BillboardSp01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| BillboardSp02 | | BillboardSp02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| BloomFilter | | BloomFilter | ||
Line 130: | Line 144: | ||
| bod_light | | bod_light | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| bod_metal | | bod_metal | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| BurnoutBlurFilter | | BurnoutBlurFilter | ||
Line 139: | Line 155: | ||
| ChaosDrive | | ChaosDrive | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| CharacterMaterial | | CharacterMaterial | ||
| Responsible for rendering playable characters. By far the densest shader in the game, including many unused techniques. | | Responsible for rendering playable characters. By far the densest shader in the game, including many unused techniques. | ||
| ✓ | |||
|- | |- | ||
| ColorCopyFilter | | ColorCopyFilter | ||
Line 166: | Line 184: | ||
| CscGlass00 | | CscGlass00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| CscGlass01 | | CscGlass01 | ||
Line 172: | Line 191: | ||
| CscGlass02 | | CscGlass02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| CscScene00 | | CscScene00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| CscScene01 | | CscScene01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| CscScene02 | | CscScene02 | ||
Line 205: | Line 227: | ||
| DtdSand01 | | DtdSand01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| DtdSand02 | | DtdSand02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| DtdSand03 | | DtdSand03 | ||
Line 217: | Line 241: | ||
| DtdScene00 | | DtdScene00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| DtdScene01 | | DtdScene01 | ||
Line 223: | Line 248: | ||
| DtdScene02 | | DtdScene02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| DtdScene03 | | DtdScene03 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| DtdScene04 | | DtdScene04 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| DtdScene05 | | DtdScene05 | ||
Line 235: | Line 263: | ||
| ecb_light | | ecb_light | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| ecb_metal | | ecb_metal | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Effect00 | | Effect00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| egen_light | | egen_light | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| egen_metal | | egen_metal | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| egen_slight | | egen_slight | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| emob_light | | emob_light | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| emob_metal | | emob_metal | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| en_bullet | | en_bullet | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| en_laser00 | | en_laser00 | ||
Line 265: | Line 302: | ||
| en_lava | | en_lava | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| en_light | | en_light | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| en_lightani | | en_lightani | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| en_metal | | en_metal | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| en_plating | | en_plating | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| en_rock | | en_rock | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| EndSky00 | | EndSky00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| FBTex_NrmMap | | FBTex_NrmMap | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Fence00 | | Fence00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Fence01 | | Fence01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| FlcCore00 | | FlcCore00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| FlcScene00 | | FlcScene00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| FlcScene01 | | FlcScene01 | ||
Line 304: | Line 353: | ||
| Fluff00 | | Fluff00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Fog00 | | Fog00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| font | | font | ||
Line 313: | Line 364: | ||
| fsol_armor | | fsol_armor | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| fsol_eye | | fsol_eye | ||
Line 325: | Line 377: | ||
| Gadget | | Gadget | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| gindows | | gindows | ||
Line 331: | Line 384: | ||
| Glass00 | | Glass00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Glass01 | | Glass01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Glass02 | | Glass02 | ||
Line 343: | Line 398: | ||
| iblis01_eye | | iblis01_eye | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| iblis01_lava | | iblis01_lava | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| iblis01_rock | | iblis01_rock | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| iblis02_eye | | iblis02_eye | ||
Line 355: | Line 413: | ||
| iblis02_lava | | iblis02_lava | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| iblis02_rock | | iblis02_rock | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| iblis03_eye | | iblis03_eye | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| iblis03_lava | | iblis03_lava | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| iblis03_rock | | iblis03_rock | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Ice00 | | Ice00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Ice01 | | Ice01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Ice02 | | Ice02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Ice03 | | Ice03 | ||
Line 382: | Line 448: | ||
| Item_Board | | Item_Board | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| ItemGlass00 | | ItemGlass00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| ItemMetal00 | | ItemMetal00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| KdvAqua00 | | KdvAqua00 | ||
Line 394: | Line 463: | ||
| KdvAqua01 | | KdvAqua01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| KdvMist00 | | KdvMist00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| KdvRope | | KdvRope | ||
Line 406: | Line 477: | ||
| Kyozoress | | Kyozoress | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Laser00 | | Laser00 | ||
Line 412: | Line 484: | ||
| Laser01 | | Laser01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Leaf00 | | Leaf00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Leaf01 | | Leaf01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| lensflare | | lensflare | ||
Line 424: | Line 499: | ||
| LightCore | | LightCore | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Lightmap00 | | Lightmap00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Lightmap01 | | Lightmap01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| LightmapSp00 | | LightmapSp00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| LightmapSp01 | | LightmapSp01 | ||
Line 439: | Line 518: | ||
| LightmapSp02 | | LightmapSp02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| LightmapSp03 | | LightmapSp03 | ||
Line 445: | Line 525: | ||
| LightmapSp04 | | LightmapSp04 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Luminous00 | | Luminous00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Luminous01 | | Luminous01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Luminous02 | | Luminous02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Luminous03 | | Luminous03 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Luminous04 | | Luminous04 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Luminous05 | | Luminous05 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Luminous06 | | Luminous06 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Luminous07 | | Luminous07 | ||
Line 478: | Line 566: | ||
| Mantle00 | | Mantle00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Mantle01 | | Mantle01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Mantle02 | | Mantle02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| MarathonSpeedTree | | MarathonSpeedTree | ||
Line 493: | Line 584: | ||
| Mefiress | | Mefiress | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| MefiressSpecific | | MefiressSpecific | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| MefiressSpecific2 | | MefiressSpecific2 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Mercury | | Mercury | ||
Line 505: | Line 599: | ||
| Metal00 | | Metal00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Metal01 | | Metal01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Metal02 | | Metal02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| MotionBlurFilter | | MotionBlurFilter | ||
Line 547: | Line 644: | ||
| psi_effect | | psi_effect | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Ring | | Ring | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| rt_clear | | rt_clear | ||
Line 559: | Line 658: | ||
| Rust00 | | Rust00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| SampleFilter | | SampleFilter | ||
Line 565: | Line 665: | ||
| scr_metal | | scr_metal | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Shield | | Shield | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| simple | | simple | ||
Line 574: | Line 676: | ||
| Sky00 | | Sky00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Sky01 | | Sky01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Sky02 | | Sky02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Snow00 | | Snow00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Snow01 | | Snow01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Snow02 | | Snow02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Stone00 | | Stone00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Stone01 | | Stone01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Stone02 | | Stone02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Stone03 | | Stone03 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Stone04 | | Stone04 | ||
Line 607: | Line 719: | ||
| Terrain00 | | Terrain00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Terrain01 | | Terrain01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Terrain02 | | Terrain02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Terrain03 | | Terrain03 | ||
Line 619: | Line 734: | ||
| Terrain04 | | Terrain04 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Terrain05 | | Terrain05 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Terrain06 | | Terrain06 | ||
Line 637: | Line 754: | ||
| TpjWater00 | | TpjWater00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| TpjWater01 | | TpjWater01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| TwnFence00 | | TwnFence00 | ||
Line 646: | Line 765: | ||
| TwnGate | | TwnGate | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| TwnGlass00 | | TwnGlass00 | ||
Line 655: | Line 775: | ||
| TwnScene00 | | TwnScene00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| TwnScene01 | | TwnScene01 | ||
Line 661: | Line 782: | ||
| TwnScene02 | | TwnScene02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| TwnScene03 | | TwnScene03 | ||
Line 670: | Line 792: | ||
| WapScene00 | | WapScene00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| WapScene01 | | WapScene01 | ||
Line 676: | Line 799: | ||
| WapScene02 | | WapScene02 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Water00 | | Water00 | ||
Line 682: | Line 806: | ||
| Water01 | | Water01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Water02 | | Water02 | ||
Line 688: | Line 813: | ||
| Water03 | | Water03 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Water04 | | Water04 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Water05 | | Water05 | ||
Line 697: | Line 824: | ||
| Waterrise | | Waterrise | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Wood00 | | Wood00 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Wood01 | | Wood01 | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| Zakoress | | Zakoress | ||
| | | | ||
| ✓ | |||
|- | |- | ||
| ZakoressBillboard | | ZakoressBillboard |
Revision as of 22:01, 7 September 2025
Shaders
These shaders are stored in game/xenon/archives/shader.arc
and game/xenon/archives/shader_lt.arc
in the 360 version of the game. Most shaders have several different variants with different feature support. Shaders in shader_lt.arc
are used in multiplayer and may have additional optimisations, like replacing real-time planar reflections with cubemaps.
Folder | Description |
---|---|
lm
|
Lightmapped |
lm_np
|
Lightmapped without point lights |
morph
|
Mesh morph |
morph_np
|
Mesh morph without point lights |
skin
|
Rigged meshes |
skin_np
|
Rigged meshes without point lights |
std
|
Standard |
np
|
Standard without point lights |
Many of the shaders within the subfolders will be exact duplicates of the standard variant.
Each of the shaders listed below are in the .fxo
format in the 360 version of the game. Each shader can contain multiple techniques, which hold the respective vertex and fragment shaders.
Shader | Notes | Used in XNOs |
---|---|---|
AcrobataPrimitive | Use in rendering of Acroarts particle effects. | |
Air00 | ✓ | |
Animal00 | ✓ | |
Animal01 | ||
Animal02 | ||
AqaScene00 | ||
AqaScene01 | ||
AqaScene02 | ||
Aqua00 | ✓ | |
Artifact00 | ||
Artifact01 | ||
Artifact02 | ||
Artifact03 | ||
Artifact06 | ||
Artifact07 | ||
BackGround | ||
balloonicon | Used for rendering quest "balloons" in hub worlds. | |
Billboard00 | ✓ | |
Billboard01 | ✓ | |
Billboard02 | ✓ | |
Billboard03 | ✓ | |
Billboard04 | ✓ | |
Billboard05 | ✓ | |
Billboard06 | ✓ | |
Billboard07 | ||
BillboardSp00 | ✓ | |
BillboardSp01 | ✓ | |
BillboardSp02 | ✓ | |
BloomFilter | ||
bod_light | ✓ | |
bod_metal | ✓ | |
BurnoutBlurFilter | Responsible for the radial "motion" blur seen in the final game. Likely named after the Burnout racing series. | |
ChaosDrive | ✓ | |
CharacterMaterial | Responsible for rendering playable characters. By far the densest shader in the game, including many unused techniques. | ✓ |
ColorCopyFilter | ||
ColorCorrectionFilter | ||
ColorOutFilter | Outputs a solid colour. Used for bright areas of spotlights in White Acropolis stealth sections. | |
Common | ||
conditional_rendering | Used in rendering of lens flare effect. | |
CopyFilter | ||
core_circle | ||
CscGlass00 | ✓ | |
CscGlass01 | ||
CscGlass02 | ✓ | |
CscScene00 | ✓ | |
CscScene01 | ✓ | |
CscScene02 | ||
CscScene03 | ||
csd | Used in rendering of CSD (UI) scenes. | |
csd3D | ||
csdBG | ||
cyl | ||
DepthOfFieldFilter | Unused in the final game. Likely a depth of field effect similar to the one in Sonic Unleashed. | |
DtdSand00 | ||
DtdSand01 | ✓ | |
DtdSand02 | ✓ | |
DtdSand03 | ||
DtdSand04 | ||
DtdScene00 | ✓ | |
DtdScene01 | ||
DtdScene02 | ✓ | |
DtdScene03 | ✓ | |
DtdScene04 | ✓ | |
DtdScene05 | ||
ecb_light | ✓ | |
ecb_metal | ✓ | |
Effect00 | ✓ | |
egen_light | ✓ | |
egen_metal | ✓ | |
egen_slight | ✓ | |
emob_light | ✓ | |
emob_metal | ✓ | |
en_bullet | ✓ | |
en_laser00 | ||
en_lava | ✓ | |
en_light | ✓ | |
en_lightani | ✓ | |
en_metal | ✓ | |
en_plating | ✓ | |
en_rock | ✓ | |
EndSky00 | ✓ | |
FBTex_NrmMap | ✓ | |
Fence00 | ✓ | |
Fence01 | ✓ | |
FlcCore00 | ✓ | |
FlcScene00 | ✓ | |
FlcScene01 | ||
Fluff00 | ✓ | |
Fog00 | ✓ | |
font | Used in font rendering for CSD. | |
fsol_armor | ✓ | |
fsol_eye | ||
fsol_fluid | ||
Gadget_Glider | ||
Gadget | ✓ | |
gindows | ||
Glass00 | ✓ | |
Glass01 | ✓ | |
Glass02 | ||
Glass03 | ||
iblis01_eye | ✓ | |
iblis01_lava | ✓ | |
iblis01_rock | ✓ | |
iblis02_eye | ||
iblis02_lava | ✓ | |
iblis02_rock | ✓ | |
iblis03_eye | ✓ | |
iblis03_lava | ✓ | |
iblis03_rock | ✓ | |
Ice00 | ✓ | |
Ice01 | ✓ | |
Ice02 | ✓ | |
Ice03 | ||
Item_Board | ✓ | |
ItemGlass00 | ✓ | |
ItemMetal00 | ✓ | |
KdvAqua00 | ||
KdvAqua01 | ✓ | |
KdvMist00 | ✓ | |
KdvRope | ||
KdvWindRoad | ||
Kyozoress | ✓ | |
Laser00 | ||
Laser01 | ✓ | |
Leaf00 | ✓ | |
Leaf01 | ✓ | |
lensflare | ||
LightCore | ✓ | |
Lightmap00 | ✓ | |
Lightmap01 | ✓ | |
LightmapSp00 | ✓ | |
LightmapSp01 | ||
LightmapSp02 | ✓ | |
LightmapSp03 | ||
LightmapSp04 | ✓ | |
Luminous00 | ✓ | |
Luminous01 | ✓ | |
Luminous02 | ✓ | |
Luminous03 | ✓ | |
Luminous04 | ✓ | |
Luminous05 | ✓ | |
Luminous06 | ✓ | |
Luminous07 | ||
lzout_pt | ||
lzout | ||
Mantle00 | ✓ | |
Mantle01 | ✓ | |
Mantle02 | ✓ | |
MarathonSpeedTree | ||
MaskCopyFilter | ||
Mefiress | ✓ | |
MefiressSpecific | ✓ | |
MefiressSpecific2 | ✓ | |
Mercury | ||
Metal00 | ✓ | |
Metal01 | ✓ | |
Metal02 | ✓ | |
MotionBlurFilter | BurnoutBlurFilter is used in retail rather than this shader. | |
movie | ||
movieARGB | ||
movieYUV420 | ||
no_shader | ||
OpticalCamouflage | Used for rendering camouflaged enemies. | |
pe | ||
PhaseShiftFilter | ||
physicsviewer | ||
player_homing | ||
primitive | ||
psi_effect | ✓ | |
Ring | ✓ | |
rt_clear | ||
rt_restoration | ||
Rust00 | ✓ | |
SampleFilter | ||
scr_metal | ✓ | |
Shield | ✓ | |
simple | ||
Sky00 | ✓ | |
Sky01 | ✓ | |
Sky02 | ✓ | |
Snow00 | ✓ | |
Snow01 | ✓ | |
Snow02 | ✓ | |
Stone00 | ✓ | |
Stone01 | ✓ | |
Stone02 | ✓ | |
Stone03 | ✓ | |
Stone04 | ||
Terrain00 | ✓ | |
Terrain01 | ✓ | |
Terrain02 | ✓ | |
Terrain03 | ||
Terrain04 | ✓ | |
Terrain05 | ✓ | |
Terrain06 | ||
Terrain07 | ||
Tex_Phone | ||
Tex_Spec_Phone | ||
TpjWater00 | ✓ | |
TpjWater01 | ✓ | |
TwnFence00 | ||
TwnGate | ✓ | |
TwnGlass00 | ||
TwnGlideWire | ||
TwnScene00 | ✓ | |
TwnScene01 | ||
TwnScene02 | ✓ | |
TwnScene03 | ||
vout | ||
WapScene00 | ✓ | |
WapScene01 | ||
WapScene02 | ✓ | |
Water00 | ||
Water01 | ✓ | |
Water02 | ||
Water03 | ✓ | |
Water04 | ✓ | |
Water05 | ||
Waterrise | ✓ | |
Wood00 | ✓ | |
Wood01 | ✓ | |
Zakoress | ✓ | |
ZakoressBillboard | ||
zout_pt | ||
zout |