How To Use Sonic GLvl with Sonic Unleashed: Difference between revisions
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{{Notice|type=note|content=This guide covers how to setup Sonic Unleashed Xbox 360 levels in GLvl, but does not cover how to use this tool or how to set it up for PS3 levels. It's recommended that you also read the [[How To Use Sonic GLvl with Sonic Generations|Sonic Generations GLvl guide]].}}{{Notice|type=info|content=This guide uses the following tools: | {{Notice|type=note|content=This guide covers how to setup Sonic Unleashed Xbox 360 levels in GLvl, but does not cover how to use this tool or how to set it up for PS3 levels. It's recommended that you also read the [[How To Use Sonic GLvl with Sonic Generations|Sonic Generations GLvl guide]].}}{{Notice|type=info|content=This guide uses the following tools: | ||
* [[SonicGLvl|SonicGLvl]] | * [[SonicGLvl|SonicGLvl]]}} | ||
Latest [[SonicGLvl]] now can open Sonic Unleashed levels without needing to decompress any archive or move around files. Open a level through "File -> Open Level" and select the # archive of a level of your choice. Refer to [[Sonic Unleashed Stage IDs|stage IDs]] to find the level you need. | |||
== Setting Up Shaders == | |||
To display the level with game-accurate graphics, you need to copy the "shader.ar" file from your game installation to SonicGLvl's "database/shaders" folder. SonicGLvl will warn you about this if you have not done this step. | |||
== | == Copying Files To Your Mod == | ||
If you open a level directly from the game files, you have the risk of corrupting your installation when you save your changes. It's recommended to first copy the files to a mod, and open the level from your mod directory. As an example, the files you need to copy for Windmill Isle Act 2 (Day) are as follows: | |||
* Packed/ActD_MykonosAct2/Stage.pfd | |||
* #ActD_MykonosAct2.ar.00 | |||
* #ActD_MykonosAct2.arl | |||
* ActD_MykonosAct2.ar.00 | |||
* ActD_MykonosAct2.arl | |||
The stage ID and the amount of AR files you need to copy will vary between levels. | |||
== Missing Textures == | |||
Sonic Unleashed stores stage textures in different archives to share them between levels and save space. If you open a level from your game directory, SonicGLvl will automatically extract them to its "cache/country_name/slot_resources" folder. | |||
However, if you open the level from your mod files, and not copy over these archives, SonicGLvl won't be able to find the textures. To solve this, you can first open a level from the respective country region from the base game folder, then re-open the level from your mod directory. | |||
As an example, for Apotos, the common texture archives are named as follows: | |||
* CmnActD_Terrain_Mykonos | |||
* CmnActN_Terrain_Mykonos | |||
* CmnMykonos |
Revision as of 11:52, 24 April 2025
Latest SonicGLvl now can open Sonic Unleashed levels without needing to decompress any archive or move around files. Open a level through "File -> Open Level" and select the # archive of a level of your choice. Refer to stage IDs to find the level you need.
Setting Up Shaders
To display the level with game-accurate graphics, you need to copy the "shader.ar" file from your game installation to SonicGLvl's "database/shaders" folder. SonicGLvl will warn you about this if you have not done this step.
Copying Files To Your Mod
If you open a level directly from the game files, you have the risk of corrupting your installation when you save your changes. It's recommended to first copy the files to a mod, and open the level from your mod directory. As an example, the files you need to copy for Windmill Isle Act 2 (Day) are as follows:
- Packed/ActD_MykonosAct2/Stage.pfd
- #ActD_MykonosAct2.ar.00
- #ActD_MykonosAct2.arl
- ActD_MykonosAct2.ar.00
- ActD_MykonosAct2.arl
The stage ID and the amount of AR files you need to copy will vary between levels.
Missing Textures
Sonic Unleashed stores stage textures in different archives to share them between levels and save space. If you open a level from your game directory, SonicGLvl will automatically extract them to its "cache/country_name/slot_resources" folder.
However, if you open the level from your mod files, and not copy over these archives, SonicGLvl won't be able to find the textures. To solve this, you can first open a level from the respective country region from the base game folder, then re-open the level from your mod directory.
As an example, for Apotos, the common texture archives are named as follows:
- CmnActD_Terrain_Mykonos
- CmnActN_Terrain_Mykonos
- CmnMykonos