Transparency Dithering: Difference between revisions
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[[File:SXSG Dithering Texture.png|thumb|The dithering texture used in Shadow Generations]] | [[File:SXSG Dithering Texture.png|thumb|The dithering texture used in Shadow Generations]] | ||
Dithering, specifically transparency dithering is an effect to "emulate" transparency blending without having to actually carry the cost of blending. It is usually used to | Dithering, specifically transparency dithering is an effect to "emulate" transparency blending without having to actually carry the cost of blending. It is usually used to fade out models or make otherwise opaque models be see-through for a variety of reasons. | ||
[[File:SXSG Dithering animation.gif|thumb|A circle slowly dithering out (recreated in blender) (scaled up by 400%)]] | [[File:SXSG Dithering animation.gif|thumb|A circle slowly dithering out (recreated in blender) (scaled up by 400%)]] | ||
All Hedgehog Engine 2 shaders have dithering code implemented (only confirmed for Shadow Generations right now), but more research is required to understand under which circumstances it is used. | All Hedgehog Engine 2 shaders have dithering code implemented (only confirmed for Shadow Generations right now), but more research is required to understand under which circumstances it is used. |
Revision as of 19:13, 11 July 2025

Dithering, specifically transparency dithering is an effect to "emulate" transparency blending without having to actually carry the cost of blending. It is usually used to fade out models or make otherwise opaque models be see-through for a variety of reasons.

All Hedgehog Engine 2 shaders have dithering code implemented (only confirmed for Shadow Generations right now), but more research is required to understand under which circumstances it is used.