Shadow Generations Shaders - Common dn: Difference between revisions
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Revision as of 11:13, 2 August 2025
A standard PBR shader with no special logic.
Related shaders
Behavior
- Supports deferred rendering
- Supports compute instancing
- Supports transparency blending
- Supports transparency clipping
- Uses the PBR lighting model
- Uses weather effects
- Uses the default shading model
- Vertex colors, including alpha, get combined with the diffuse texture via multiplication. (Only if they are not already used for vertex animation textures)
Textures
| Name | Index | Info | 
|---|---|---|
| diffuse | 0 | A standard albedo texture. Uses alpha channel for transparency. Uses the 1st UV channel. | 
| normal | 0 | A standard normal map texture. Attempts to use the 3rd UV channel. | 
Parameters
| Name | X | Y | Z | W | 
|---|---|---|---|---|
| PBRFactor | Specular factor | Smoothness factor | Metallic factor | N/A | 
Technical
Uses the default vertex shader.
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi |