Shadow Generations Shaders - Common dp: Difference between revisions
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| Justin113D (talk | contribs)  Added page | Justin113D (talk | contribs) m Fixed related shaders list | ||
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| === Related shaders === | === Related shaders === | ||
| * [[Shadow Generations Shaders - Common_d|Common_d]] | * [[Shadow Generations Shaders - Common_d|Common_d]] | ||
| * [[Shadow Generations Shaders -  | * [[Shadow Generations Shaders - Common_dn|Common_dn]] | ||
| * [[Shadow Generations Shaders - Common_dpn|Common_dpn]] | * [[Shadow Generations Shaders - Common_dpn|Common_dpn]] | ||
| * [[Shadow Generations Shaders - Common_dpna|Common_dpna]] | * [[Shadow Generations Shaders - Common_dpna|Common_dpna]] | ||
Revision as of 19:03, 22 July 2025
A standard PBR shader with no special logic.
Related shaders
Behavior
- Supports deferred rendering
- Supports compute instancing
- Supports transparency blending
- Supports transparency clipping
- Uses the PBR lighting model
- Uses weather effects
- Uses the default shading model
- Vertex colors, including alpha, get combined with the diffuse texture via multiplication. (Only if they are not already used for vertex animation textures)
Textures
| Name | Index | Info | 
|---|---|---|
| diffuse | 0 | A standard albedo texture. Uses alpha channel for transparency. Uses the 1st UV channel. | 
| specular | 0 | A standard PRM texture. Uses the 1st UV channel. | 
Parameters
This shader does not use any parameters
Technical
Uses the default vertex shader.
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi | 
| u_model_user_flag_0 |