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Shadow Generations Shaders - Common dither dpn: Difference between revisions

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Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Common_dither_dpn}} Return to shaders list The standard PBR shader using noise dithering. Also supports modifying material transparency using the diffuse color parameter. === Related shaders === * Common_d * Common_dp * Shadow Generations Shaders - Common_dn|Common_d..."
 
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{{DISPLAYTITLE:Shadow Generations Shaders - Common_dither_dpn}}
{{DISPLAYTITLE:Shadow Generations Shaders - Common_dither_dpn}}
[[Shadow Generations Shaders|Return to shaders list]]
[[Shadow Generations Shaders|Return to shaders list]]



Revision as of 11:12, 2 August 2025

Return to shaders list

The standard PBR shader using noise dithering. Also supports modifying material transparency using the diffuse color parameter.

Related shaders

Behavior

Textures

Name Index Info
diffuse 0 A standard albedo texture.

Uses alpha channel for transparency.

Uses the 1st UV channel.

specular 0 A standard PRM texture.

Uses the 1st UV channel.

normal 0 A standard normal map texture.

Attempts to use the 3rd UV channel.

Parameters

Name X Y Z W
diffuse N/A N/A N/A Multiplied into the diffuse texture alpha

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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