Shadow Generations Shaders - Common dn: Difference between revisions
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| Justin113D (talk | contribs)  Formatting updated | Justin113D (talk | contribs) No edit summary | ||
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| !<code>normal</code> | !<code>normal</code> | ||
| |0||2||[[Hedgehog Engine 2 - Textures#Normal map|Normal map]] | |0||2||[[Hedgehog Engine 2 - Textures#Normal map|Normal map]] | ||
| |colspan=" | |colspan="2"|Normal map direction | ||
| |N/A | |N/A||N/A | ||
| |} | |} | ||
Revision as of 09:44, 8 August 2025
A standard PBR shader with no special logic.
Related shaders
Behavior
- Supports all mesh layers
- Uses Shader model 2 (Standard)
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Transparency | ||
| normal | 0 | 2 | Normal map | Normal map direction | N/A | N/A | |
Parameters
| Name | X | Y | Z | W | 
|---|---|---|---|---|
| PBRFactor | Specular factor | Smoothness factor | Metallic factor | N/A | 
Vertex Colors
- Color is multiplied into the diffusetexture color*- *Exception: The model is using vertex animation textures
 
- Alpha is multiplied into the diffusetexture alpha.
Technical
Uses the default vertex shader.
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi |