Shadow Generations Shaders - Common dp: Difference between revisions
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!<code>specular</code> | !<code>specular</code> | ||
|0||0||[[Hedgehog Engine 2 - Textures#PRM|PRM]] | |0||0||[[Hedgehog Engine 2 - Textures#PRM|PRM]] | ||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor | | [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor; | ||
Gets multiplied by 0.25 | |||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor | | [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor | ||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Metallic|Metallic]] factor | | [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Metallic|Metallic]] factor |
Latest revision as of 09:26, 8 August 2025
A standard PBR shader with no special logic.
Related shaders
Behavior
- Supports all mesh layers
- Uses Shader model 2 (Standard)
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency | ||
specular
|
0 | 0 | PRM | Specular factor;
Gets multiplied by 0.25 |
Smoothness factor | Metallic factor | Ambient Occlusion |
Parameters
This shader does not use any parameters
Vertex Colors
- Color is multiplied into the
diffuse
texture color*- *Exception: The model is using vertex animation textures
- Alpha is multiplied into the
diffuse
texture alpha.
Technical
Uses the default vertex shader.
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|
u_model_user_flag_0
|