Shadow Generations Shaders - Common dpnm: Difference between revisions
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{{DISPLAYTITLE:Shadow Generations Shaders - Common_dpnm}} | {{DISPLAYTITLE:Shadow Generations Shaders - Common_dpnm}} | ||
{{SXSG Shader Behavior | |||
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[[Shadow Generations Shaders|Return to shaders list]] | [[Shadow Generations Shaders|Return to shaders list]] | ||
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=== Related shaders === | === Related shaders === | ||
* [[Shadow Generations Shaders - Common_dpn|Common_dpn]] | * [[Shadow Generations Shaders - Common_dpn|Common_dpn]] | ||
== Textures == | == Textures == |
Revision as of 21:46, 10 August 2025
Shader Behavior Overview
Shader model:
A standard PBR shader, with an additional color mask texture. The color mask controls the visibility of the diffuse parameter, which gets multiplied with the diffuse texture color. This is useful if you want to animate specific regions of a material.
Related shaders
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency | ||
diffuse
|
1 | 0 | Mask | Controls the visibility of the diffuse parameter color | N/A | N/A | N/A |
specular
|
0 | 0 | PRM | Specular factor (multiplied by 0.25) | Smoothness factor | Metallic factor | Ambient Occlusion |
normal
|
0 | 0 | Normal map | Normal map direction | N/A | N/A |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
diffuse
|
(RGB) Color multiplied with the sampled diffuse texture color based on diffuse [1]
|
N/A |
Vertex Colors
- Color is multiplied into the
diffuse
texture color*- *Exception: The model is using vertex animation textures
- Alpha is multiplied into the
diffuse
texture alpha.
Technical
Uses the default vertex shader.
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|
Gallery
-
Using Common_dpnm to overlay a red color over a ground texture using the Hedgedocs logo