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Shadow Generations Shaders - Common dp: Difference between revisions

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{{DISPLAYTITLE:Shadow Generations Shaders - Common_dp}}
{{DISPLAYTITLE:Shadow Generations Shaders - Common_dp}}
{{SXSG Shader Behavior
| model=2
}}
[[Shadow Generations Shaders|Return to shaders list]]
[[Shadow Generations Shaders|Return to shaders list]]


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* [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]]
* [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]]


== Behavior ==
{{SXSG Shader Behavior
| model=2
}}
== Textures ==
== Textures ==



Latest revision as of 21:32, 10 August 2025

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)

Return to shaders list

A standard PBR shader with no special logic.

Related shaders

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
specular 0 0 PRM Specular factor;

Gets multiplied by 0.25

Smoothness factor Metallic factor Ambient Occlusion

Parameters

This shader does not use any parameters

Vertex Colors

  • Color is multiplied into the diffuse texture color*
    • *Exception: The model is using vertex animation textures
  • Alpha is multiplied into the diffuse texture alpha.

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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