Shadow Generations Shaders - Common dp: Difference between revisions
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| Justin113D (talk | contribs)  Added behavior overview | Justin113D (talk | contribs)  Updated layout | ||
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| {{DISPLAYTITLE:Shadow Generations Shaders - Common_dp}} | {{DISPLAYTITLE:Shadow Generations Shaders - Common_dp}} | ||
| {{SXSG Shader Behavior  | |||
| | model=2  | |||
| }} | |||
| [[Shadow Generations Shaders|Return to shaders list]] | [[Shadow Generations Shaders|Return to shaders list]] | ||
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| * [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]] | * [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]] | ||
| == Textures == | == Textures == | ||
Revision as of 21:32, 10 August 2025
Shader Behavior Overview
Shader model: 
A standard PBR shader with no special logic.
Related shaders
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Transparency | ||
| specular | 0 | 0 | PRM | Specular factor; Gets multiplied by 0.25 | Smoothness factor | Metallic factor | Ambient Occlusion | 
Parameters
This shader does not use any parameters
Vertex Colors
- Color is multiplied into the diffusetexture color*- *Exception: The model is using vertex animation textures
 
- Alpha is multiplied into the diffusetexture alpha.
Technical
Uses the default vertex shader.
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi | 
| u_model_user_flag_0 |