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Shadow Generations Shaders - Common d: Difference between revisions

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{{DISPLAYTITLE:Shadow Generations Shaders - Common_d}}
{{DISPLAYTITLE:Shadow Generations Shaders - Common_d}}
[[Shadow Generations Shaders|Return to shaders list]]
== Overview ==
{{SXSG Shader Behavior  
{{SXSG Shader Behavior  
| model=2  
| model=2  
}}
}}
[[Shadow Generations Shaders|Return to shaders list]]
A standard PBR shader with no special logic.
A standard PBR shader with no special logic.


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* [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]]
* [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]]


== Textures ==
== Behavior ==
 
=== Vertex Colors ===
 
* Color is multiplied into the <code>diffuse</code> texture color
* Alpha is multiplied into the <code>diffuse</code> texture alpha.
 
== Material Inputs ==
 
=== Textures ===


{{Shader Texture Table Header}}
{{Shader Texture Table Header}}
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|}
|}


== Parameters ==
=== Parameters ===


{{Shader Parameter Table Header}}
{{Shader Parameter Table Header}}
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|}
|}
== Vertex Colors ==
* Color is multiplied into the <code>diffuse</code> texture color*
** *Exception: The model is using vertex animation textures
* Alpha is multiplied into the <code>diffuse</code> texture alpha.


== Technical ==
== Technical ==

Revision as of 12:50, 11 August 2025

Return to shaders list

Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)

A standard PBR shader with no special logic.

Related shaders

Behavior

Vertex Colors

  • Color is multiplied into the diffuse texture color
  • Alpha is multiplied into the diffuse texture alpha.

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency

Parameters

Name

X

Y

Z

W

PBRFactor Specular factor Smoothness factor Metallic factor N/A

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
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