Shadow Generations Shaders - Common dn: Difference between revisions
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Justin113D (talk | contribs) Used new template |
Justin113D (talk | contribs) Added normal mapping link |
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[[Hedgehog Engine 2 - Textures#Normal map|Normal map]], | [[Hedgehog Engine 2 - Textures#Normal map|Normal map]], | ||
Normal map | [[Normal_mapping|Normal map direction]]_,,; | ||
|parameters= | |parameters= |
Revision as of 08:29, 18 August 2025
Overview
Shader Behavior Overview
Shader model:
A standard PBR shader with no special logic.
Related shaders
Behavior
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency | ||
normal
|
0 | 2 | Normal map | Normal map direction | N/A | N/A |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
PBRFactor
|
Specular factor | Smoothness factor | Metallic factor | N/A |
Technical
Shader Features |
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is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|