Shadow Generations Shaders - Common dn: Difference between revisions
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| Justin113D (talk | contribs)  Used new template | Justin113D (talk | contribs)  Added normal mapping link | ||
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| normal,0,2, | normal,0,2, | ||
| [[Hedgehog Engine 2 - Textures#Normal map|Normal map]], | [[Hedgehog Engine 2 - Textures#Normal map|Normal map]], | ||
| Normal map  | [[Normal_mapping|Normal map direction]]_,,; | ||
| |parameters= | |parameters= | ||
Revision as of 08:29, 18 August 2025
Overview
Shader Behavior Overview
Shader model: 
A standard PBR shader with no special logic.
Related shaders
Behavior
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Transparency | ||
| normal | 0 | 2 | Normal map | Normal map direction | N/A | N/A | |
Parameters
| Name | X | Y | Z | W | 
|---|---|---|---|---|
| PBRFactor | Specular factor | Smoothness factor | Metallic factor | N/A | 
Technical
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi |