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Shadow Generations Shaders - Common dpna: Difference between revisions

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Replaced transparency with opacity
Line 27: Line 27:
[[Hedgehog Engine 2 - Textures#Albedo|Albedo]],
[[Hedgehog Engine 2 - Textures#Albedo|Albedo]],
[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color__,
[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color__,
Transparency;
[[Opacity|Opacity]];


specular,0,0,
specular,0,0,
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transparency,0,3,
transparency,0,3,
[[Hedgehog Engine 2 - Textures#Transparency|Transparency]],
[[Hedgehog Engine 2 - Textures#Transparency|Transparency]],
Transparency\;<br/>Gets multiplied into the <code>diffuse</code> texture alpha,,,;
[[Opacity|Opacity]]\;<br/>Gets multiplied into the <code>diffuse</code> texture alpha,,,;


| features =
| features =

Revision as of 09:25, 18 August 2025

Return to shaders list

Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)

A standard PBR shader with an additional transparency texture.

Useful for when wanting more varying transparency without having it tile the same way as the diffuse texture, as the transparency texture uses the fourth UV channel.

Related shaders

Behavior

Multiplies the transparency textures red channel into the diffuse texture alpha to alter the transparency.

Vertex Colors

Shader does not use vertex colors

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Opacity
specular 0 0 PRM Specular factor;
Gets multiplied by 0.25
Smoothness factor Metallic factor Ambient Occlusion
normal 0 2 Normal map Normal map direction N/A N/A
transparency 0 3 Transparency Opacity;
Gets multiplied into the diffuse texture alpha
N/A N/A N/A

Parameters

This shader does not use any parameters.

Technical

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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