Shadow Generations Shaders - Common d: Difference between revisions
Appearance
Justin113D (talk | contribs) Replaced transparency with opacity |
Justin113D (talk | contribs) Added no_noise to SBO |
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Line 2: | Line 2: | ||
| game = Shadow Generations | | game = Shadow Generations | ||
| shader name = Common_d | | shader name = Common_d | ||
| sbo = model=2 | | sbo = model=2, no_noise | ||
| overview = | | overview = |
Revision as of 10:12, 18 August 2025
Overview
Shader Behavior Overview
Shader model:
[2] Standard (PBR)
Does not support:
A standard PBR shader with no special behavior.
Related shaders
Behavior
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Opacity |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
PBRFactor
|
Specular factor | Smoothness factor | Metallic factor | N/A |
Technical
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|