Shadow Generations Shaders - Common dp: Difference between revisions
Appearance
	
	
| Justin113D (talk | contribs)  Replaced transparency with opacity | Justin113D (talk | contribs)  Added no_noise to SBO | ||
| Line 2: | Line 2: | ||
| | game = Shadow Generations | | game = Shadow Generations | ||
| | shader name = Common_dp | | shader name = Common_dp | ||
| | sbo = model=2 | | sbo = model=2, no_noise | ||
| | overview =   | | overview =   | ||
Revision as of 10:12, 18 August 2025
Overview
Shader Behavior Overview
Shader model: 
   [2] Standard (PBR)
Does not support:
A standard PBR shader with no special behavior.
Related shaders
Behavior
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Opacity | ||
| specular | 0 | 0 | PRM | Specular factor; Gets multiplied by 0.25 | Smoothness factor | Metallic factor | Ambient Occlusion | 
Parameters
This shader does not use any parameters.
Technical
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi |