Shadow Generations Shaders - Common dpna: Difference between revisions
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Justin113D (talk | contribs) Replaced transparency with opacity |
Justin113D (talk | contribs) Added PBR link |
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A standard PBR shader with an additional transparency texture. | A standard [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)|PBR]] shader with an additional transparency texture. | ||
Useful for when wanting more varying transparency without having it tile the same way as the <code>diffuse</code> texture, as the <code>transparency</code> texture uses the fourth UV channel. | Useful for when wanting more varying transparency without having it tile the same way as the <code>diffuse</code> texture, as the <code>transparency</code> texture uses the fourth UV channel. |
Revision as of 10:16, 18 August 2025
Overview
Shader Behavior Overview
Shader model:
A standard PBR shader with an additional transparency texture.
Useful for when wanting more varying transparency without having it tile the same way as the diffuse
texture, as the transparency
texture uses the fourth UV channel.
Related shaders
Behavior
Multiplies the transparency
textures red channel into the diffuse
texture alpha to alter the transparency.
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Opacity | ||
specular
|
0 | 0 | PRM | Specular factor; Gets multiplied by 0.25 |
Smoothness factor | Metallic factor | Ambient Occlusion |
normal
|
0 | 2 | Normal map | Normal map direction | N/A | N/A | |
transparency
|
0 | 3 | Transparency | Opacity; Gets multiplied into the diffuse texture alpha
|
N/A | N/A | N/A |
Parameters
This shader does not use any parameters.
Technical
Shader Features |
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is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|
u_model_user_flag_0
|