Shadow Generations Shaders - Common dither dpn: Difference between revisions
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| Justin113D (talk | contribs)  added PBR link | Justin113D (talk | contribs) m Formatting | ||
| Line 21: | Line 21: | ||
| | vertex color = | | vertex color = | ||
| * Color is multiplied into the <code>diffuse</code> texture color | * Color is multiplied into the <code>diffuse</code> texture color | ||
| * Alpha is multiplied into the <code>diffuse</code> texture alpha | * Alpha is multiplied into the <code>diffuse</code> texture alpha | ||
| | textures = | | textures = | ||
Revision as of 11:00, 18 August 2025
Overview
Shader Behavior Overview
Shader model: 
   [2] Standard (PBR)
Uses:
A standard PBR shader using noise dithering.
Also supports modifying the materials transparency using the diffuse parameter.
Related shaders
Behavior
Multiplies the diffuse parameters W value into the diffuse texture alpha channel to alter the transparency.
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Opacity | ||
| specular | 0 | 0 | PRM | Specular factor; Gets multiplied by 0.25 | Smoothness factor | Metallic factor | Ambient Occlusion | 
| normal | 0 | 2 | Normal map | Normal map direction | N/A | N/A | |
Parameters
| Name | X | Y | Z | W | 
|---|---|---|---|---|
| diffuse | N/A | N/A | N/A | Multiplied into the diffusetexture alpha | 
Technical
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi | 
| u_model_user_flag_0 |