Shadow Generations Shaders - Common dp: Difference between revisions
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Justin113D (talk | contribs) m Fixed related shaders list |
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=== Related shaders === | === Related shaders === | ||
* [[Shadow Generations Shaders - Common_d|Common_d]] | * [[Shadow Generations Shaders - Common_d|Common_d]] | ||
* [[Shadow Generations Shaders - | * [[Shadow Generations Shaders - Common_dn|Common_dn]] | ||
* [[Shadow Generations Shaders - Common_dpn|Common_dpn]] | * [[Shadow Generations Shaders - Common_dpn|Common_dpn]] | ||
* [[Shadow Generations Shaders - Common_dpna|Common_dpna]] | * [[Shadow Generations Shaders - Common_dpna|Common_dpna]] |
Latest revision as of 19:03, 22 July 2025
A standard PBR shader with no special logic.
Related shaders
Behavior
- Supports deferred rendering
- Supports compute instancing
- Supports transparency blending
- Supports transparency clipping
- Uses the PBR lighting model
- Uses weather effects
- Uses the default shading model
- Vertex colors, including alpha, get combined with the diffuse texture via multiplication. (Only if they are not already used for vertex animation textures)
Textures
Name | Index | Info |
---|---|---|
diffuse
|
0 | A standard albedo texture.
Uses alpha channel for transparency. Uses the 1st UV channel. |
specular
|
0 | A standard PRM texture.
Uses the 1st UV channel. |
Parameters
This shader does not use any parameters
Technical
Uses the default vertex shader.
Shader Features |
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is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|
u_model_user_flag_0
|