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Shadow Generations Shaders - Common d: Difference between revisions

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* Uses [[Hedgehog Engine 2 - Weather|weather effects]]
* Uses [[Hedgehog Engine 2 - Weather|weather effects]]
* Uses the default shading model
* Uses the default shading model
* Vertex colors, including alpha, get combined with the diffuse texture via multiplication. (Only if they are not already used for vertex animation textures)
* Vertex colors, including alpha, get combined with the diffuse texture via multiplication.  
** Unless they are used for vertex animation textures


== Textures ==
== Textures ==
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{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
|+
|+
! width=10% |Name
!width=10%|Name
! width=1% |Index  
!width=1%|Index  
!Info
!width=1%|UV Index
! Red
! Green
! Blue
! Alpha
|-
|-
|<code>diffuse</code>
|<code>diffuse</code>
|0
|0
|A standard [[Hedgehog Engine 2 - Textures#Albedo|albedo]] texture.
|0
 
|colspan="3"|[[Hedgehog Engine 2 - Textures#Albedo|Albedo]] color
Uses alpha channel for transparency.
|Transparency
 
Uses the 1st UV channel.
|}
|}



Revision as of 16:47, 7 August 2025

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A standard PBR shader with no special logic.

Related shaders

Behavior

Textures

Name Index UV Index Red Green Blue Alpha
diffuse 0 0 Albedo color Transparency

Parameters

Name X Y Z W
PBRFactor Specular factor Smoothness factor Metallic factor N/A

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
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