Template:Shader Texture Table Header: Difference between revisions
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!width=1%|{{#tip-text: UV Index|Which UV map the slot uses, which is either an index from 0 to 3 or "any", in which case the UV map can be selected in the material. | !width=1%|{{#tip-text: UV Index|Which UV map the slot uses, which is either an index from 0 to 3 or "any", in which case the UV map can be selected in the material. | ||
If a model does not have a UV Map for the specified index, then the game will fall back to UV Index 0}} | If a model does not have a UV Map for the specified index, then the game will fall back to UV Index 0}} | ||
!width=1%|{{#tip-text: Kind| | !width=1%|{{#tip-text: Kind|General usage format of the texture slot. More precise documentation is found on the right}} | ||
!width=24%| {{#tip-text: Red|How the red component of the texture gets used}} | !width=24%| {{#tip-text: Red|How the red component of the texture gets used}} | ||
!width=24%| {{#tip-text: Green|How the green component of the texture gets used}} | !width=24%| {{#tip-text: Green|How the green component of the texture gets used}} |