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!width=1%|{{#tip-text: UV Index|Which UV map the slot uses, which is either an index from 0 to 3 or "any", in which case the UV map can be selected in the material.  
!width=1%|{{#tip-text: UV Index|Which UV map the slot uses, which is either an index from 0 to 3 or "any", in which case the UV map can be selected in the material.  
If a model does not have a UV Map for the specified index, then the game will fall back to UV Index 0}}
If a model does not have a UV Map for the specified index, then the game will fall back to UV Index 0}}
!width=1%|{{#tip-text: Kind|Which kind of texture the slot generally falls into. More precise documentation is found on the right}}
!width=1%|{{#tip-text: Kind|General usage format of the texture slot. More precise documentation is found on the right}}
!width=24%| {{#tip-text: Red|How the red component of the texture gets used}}
!width=24%| {{#tip-text: Red|How the red component of the texture gets used}}
!width=24%| {{#tip-text: Green|How the green component of the texture gets used}}
!width=24%| {{#tip-text: Green|How the green component of the texture gets used}}

Latest revision as of 07:36, 8 August 2025



Examples

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
test 1 2 N/A Multi Component Example :)


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