Shadow Generations Shaders - Common d: Difference between revisions
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Justin113D (talk | contribs) Updated layout |
Justin113D (talk | contribs) Updated layout |
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{{DISPLAYTITLE:Shadow Generations Shaders - Common_d}} | {{DISPLAYTITLE:Shadow Generations Shaders - Common_d}} | ||
[[Shadow Generations Shaders|Return to shaders list]] | |||
== Overview == | |||
{{SXSG Shader Behavior | {{SXSG Shader Behavior | ||
| model=2 | | model=2 | ||
}} | }} | ||
A standard PBR shader with no special logic. | A standard PBR shader with no special logic. | ||
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* [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]] | * [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]] | ||
== Textures == | == Behavior == | ||
=== Vertex Colors === | |||
* Color is multiplied into the <code>diffuse</code> texture color | |||
* Alpha is multiplied into the <code>diffuse</code> texture alpha. | |||
== Material Inputs == | |||
=== Textures === | |||
{{Shader Texture Table Header}} | {{Shader Texture Table Header}} | ||
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|} | |} | ||
== Parameters == | === Parameters === | ||
{{Shader Parameter Table Header}} | {{Shader Parameter Table Header}} | ||
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|} | |} | ||
== Technical == | == Technical == | ||
Revision as of 12:50, 11 August 2025
Overview
Shader Behavior Overview
Shader model:
A standard PBR shader with no special logic.
Related shaders
Behavior
Vertex Colors
- Color is multiplied into the
diffusetexture color - Alpha is multiplied into the
diffusetexture alpha.
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
|---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency | ||
Parameters
| Name | X | Y | Z | W |
|---|---|---|---|---|
PBRFactor
|
Specular factor | Smoothness factor | Metallic factor | N/A |
Technical
Uses the default vertex shader.
| Shader Features |
|---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|