Shadow Generations Shaders - Common d: Difference between revisions
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| Justin113D (talk | contribs) No edit summary | Justin113D (talk | contribs) No edit summary | ||
| Line 3: | Line 3: | ||
| == Overview == | == Overview == | ||
| {{SXSG Shader Behavior   | {{SXSG Shader Behavior   | ||
| | model=2   | | model=2 | ||
| | multi_tangent=1 | |||
| | no_opaque_layer = 1 | |||
| | no_punch_through_layer = 1 | |||
| | noise_dithering=1 | |||
| | no_transparent_layer = 1 | |||
| | no_noise = 1 | |||
| | no_gi = 1 | |||
| | no_billboard = 1 | |||
| | no_weights = 1 | |||
| | no_8_weights = 1 | |||
| | no_vat = 1 | |||
| | no_vat_mode_2 = 1 | |||
| | no_instancing = 1 | |||
| | no_compute_instancing = 1 | |||
| }} | }} | ||
| A standard PBR shader with no special behavior. | A standard PBR shader with no special behavior. | ||
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| * Color is multiplied into the <code>diffuse</code> texture color | * Color is multiplied into the <code>diffuse</code> texture color | ||
| * Alpha is multiplied into the <code>diffuse</code> texture alpha. | * Alpha is multiplied into the <code>diffuse</code> texture alpha. | ||
| <div style="clear: both"/> | |||
| == Material Inputs == | == Material Inputs == | ||
Revision as of 12:53, 11 August 2025
Overview
Shader Behavior Overview
A standard PBR shader with no special behavior.
Related shaders
Behavior
Vertex Colors
- Color is multiplied into the diffusetexture color
- Alpha is multiplied into the diffusetexture alpha.
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Transparency | ||
Parameters
| Name | X | Y | Z | W | 
|---|---|---|---|---|
| PBRFactor | Specular factor | Smoothness factor | Metallic factor | N/A | 
Technical
Uses the default vertex shader.
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi |