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Shadow Generations Shaders - Common d: Difference between revisions

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== Overview ==
== Overview ==
{{SXSG Shader Behavior  
{{SXSG Shader Behavior  
| model=2  
| model=2
| multi_tangent=1
| no_opaque_layer = 1
| no_punch_through_layer = 1
| noise_dithering=1
| no_transparent_layer = 1
| no_noise = 1
| no_gi = 1
| no_billboard = 1
| no_weights = 1
| no_8_weights = 1
| no_vat = 1
| no_vat_mode_2 = 1
| no_instancing = 1
| no_compute_instancing = 1
}}
}}
A standard PBR shader with no special behavior.
A standard PBR shader with no special behavior.
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* Color is multiplied into the <code>diffuse</code> texture color
* Color is multiplied into the <code>diffuse</code> texture color
* Alpha is multiplied into the <code>diffuse</code> texture alpha.
* Alpha is multiplied into the <code>diffuse</code> texture alpha.
<div style="clear: both"/>


== Material Inputs ==
== Material Inputs ==

Revision as of 12:53, 11 August 2025

Return to shaders list

Overview

A standard PBR shader with no special behavior.

Related shaders

Behavior

Vertex Colors

  • Color is multiplied into the diffuse texture color
  • Alpha is multiplied into the diffuse texture alpha.

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency

Parameters

Name

X

Y

Z

W

PBRFactor Specular factor Smoothness factor Metallic factor N/A

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
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