Shadow Generations Shaders - Common d: Difference between revisions
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== Overview == | == Overview == | ||
{{SXSG Shader Behavior | {{SXSG Shader Behavior | ||
| model=2 | | model=2 | ||
| multi_tangent=1 | |||
| no_opaque_layer = 1 | |||
| no_punch_through_layer = 1 | |||
| noise_dithering=1 | |||
| no_transparent_layer = 1 | |||
| no_noise = 1 | |||
| no_gi = 1 | |||
| no_billboard = 1 | |||
| no_weights = 1 | |||
| no_8_weights = 1 | |||
| no_vat = 1 | |||
| no_vat_mode_2 = 1 | |||
| no_instancing = 1 | |||
| no_compute_instancing = 1 | |||
}} | }} | ||
A standard PBR shader with no special behavior. | A standard PBR shader with no special behavior. | ||
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* Color is multiplied into the <code>diffuse</code> texture color | * Color is multiplied into the <code>diffuse</code> texture color | ||
* Alpha is multiplied into the <code>diffuse</code> texture alpha. | * Alpha is multiplied into the <code>diffuse</code> texture alpha. | ||
<div style="clear: both"/> | |||
== Material Inputs == | == Material Inputs == |
Revision as of 12:53, 11 August 2025
Overview
Shader Behavior Overview
A standard PBR shader with no special behavior.
Related shaders
Behavior
Vertex Colors
- Color is multiplied into the
diffuse
texture color - Alpha is multiplied into the
diffuse
texture alpha.
Material Inputs
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
PBRFactor
|
Specular factor | Smoothness factor | Metallic factor | N/A |
Technical
Uses the default vertex shader.
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|