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{{DISPLAYTITLE:Shadow Generations Shaders - Common_d}}
{{Shader Documentation
[[Shadow Generations Shaders|Return to shaders list]]
| game = Shadow Generations
== Overview ==
| shader name = Common_d
{{SXSG Shader Behavior
| sbo = model=2
| model=2
}}
A standard PBR shader with no special behavior.


=== Related shaders ===
| overview = A standard PBR shader with no special behavior.
* [[Shadow Generations Shaders - Common_dn|Common_dn]]
* [[Shadow Generations Shaders - Common_dp|Common_dp]]
* [[Shadow Generations Shaders - Common_dpn|Common_dpn]]
* [[Shadow Generations Shaders - Common_dpna|Common_dpna]]
* [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]]


== Behavior ==
| related shaders =  
 
Common_dn,
=== Vertex Colors ===
Common_dp,
Common_dpn,
Common_dpna,
Common_dither_dpn


| vertex color =
* Color is multiplied into the <code>diffuse</code> texture color
* Color is multiplied into the <code>diffuse</code> texture color
* Alpha is multiplied into the <code>diffuse</code> texture alpha.
* Alpha is multiplied into the <code>diffuse</code> texture alpha.


<div style="clear: both"/>
| textures =
diffuse,0,0,[[Hedgehog Engine 2 - Textures#Albedo|Albedo]],[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color__,Transparency


== Material Inputs ==
| parameters =
PBRFactor,
[[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor,
[[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor,
[[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Metallic|Metallic]] factor,
;


=== Textures ===
| features =
is_compute_instancing,
is_use_tex_srt_anim,
enable_deferred_rendering,
enable_alpha_threshold,
is_use_gi_prt,
is_use_gi_sg,
is_use_gi


{{Shader Texture Table Header}}
}}
 
!<code>diffuse</code>
|0||0||[[Hedgehog Engine 2 - Textures#Albedo|Albedo]]
|colspan="3"|[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color
|Transparency
 
|}
 
=== Parameters ===
 
{{Shader Parameter Table Header}}
 
!<code>PBRFactor</code>
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Metallic|Metallic]] factor
| N/A
 
|}
 
== Technical ==
 
Uses the [[Shadow_Generations_Shaders_-_common_vs|default vertex shader]].
 
{| class="mw-collapsible mw-collapsed wikitable" width="300px"
|-
!Shader Features
|-
|<code>is_compute_instancing</code>
|-
|<code>is_use_tex_srt_anim</code>
|-
|<code>enable_deferred_rendering</code>
|-
|<code>enable_alpha_threshold</code>
|-
|<code>is_use_gi_prt</code>
|-
|<code>is_use_gi_sg</code>
|-
|<code>is_use_gi</code>
|}

Revision as of 21:24, 17 August 2025

Return to shaders list

Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)

A standard PBR shader with no special behavior.

Related shaders

Behavior

Vertex Colors

Shader does not use vertex colors

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency

Parameters

Name

X

Y

Z

W

PBRFactor Specular factor Smoothness factor Metallic factor N/A

Technical

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
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