Shadow Generations Shaders - Common d: Difference between revisions
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| sbo = model=2 | | sbo = model=2 | ||
| overview = A standard PBR shader with no special behavior. | | overview = | ||
A standard PBR shader with no special behavior. | |||
| related shaders = | | related shaders = | ||
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| textures = | | textures = | ||
diffuse,0,0,[[Hedgehog Engine 2 - Textures#Albedo|Albedo]],[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color__,Transparency | diffuse,0,0, | ||
[[Hedgehog Engine 2 - Textures#Albedo|Albedo]], | |||
[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color__, | |||
Transparency; | |||
| parameters = | | parameters = |
Revision as of 21:26, 17 August 2025
Overview
Shader Behavior Overview
Shader model:
A standard PBR shader with no special behavior.
Related shaders
Behavior
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
PBRFactor
|
Specular factor | Smoothness factor | Metallic factor | N/A |
Technical
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|