Shadow Generations Shaders - Common d: Difference between revisions
Appearance
	
	
| Justin113D (talk | contribs)  formatting | Justin113D (talk | contribs)  formatting | ||
| Line 16: | Line 16: | ||
| | vertex color = | | vertex color = | ||
| * Color is multiplied into the <code>diffuse</code> texture color | * Color is multiplied into the <code>diffuse</code> texture color | ||
| * Alpha is multiplied into the <code>diffuse</code> texture alpha | * Alpha is multiplied into the <code>diffuse</code> texture alpha | ||
| | textures = | | textures = | ||
Revision as of 21:29, 17 August 2025
Overview
Shader Behavior Overview
Shader model: 
A standard PBR shader with no special behavior.
Related shaders
Behavior
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Transparency | ||
Parameters
| Name | X | Y | Z | W | 
|---|---|---|---|---|
| PBRFactor | Specular factor | Smoothness factor | Metallic factor | N/A | 
Technical
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi |