Shadow Generations Shaders - Common dp: Difference between revisions
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| {{ | {{Shader Documentation | ||
| | game = Shadow Generations | |||
| | model=2   | | shader name = Common_dp | ||
| | sbo = model=2 | |||
| | overview =  | |||
| The standard PBR shader with no special logic. | |||
| | related shaders =   | |||
| Common_d, | |||
| Common_dn, | |||
| Common_dpn, | |||
| Common_dpna, | |||
| Common_dither_dpn | |||
| = | | vertex color = | ||
| * Color is multiplied into the <code>diffuse</code> texture color | |||
| * Alpha is multiplied into the <code>diffuse</code> texture alpha. | |||
| | textures = | |||
| diffuse,0,0, | |||
| [[Hedgehog Engine 2 - Textures#Albedo|Albedo]], | |||
| [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color__, | |||
| Transparency; | |||
| specular,0,0, | |||
| [[Hedgehog Engine 2 - Textures#PRM|PRM]], | |||
| | | [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor\; <br/>Gets multiplied by 0.25, | ||
| | | [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor, | ||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Metallic|Metallic]] factor, | |||
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Ambient Occlusion|Ambient Occlusion]]; | |||
| | | | features = | ||
| is_compute_instancing, | |||
| is_use_tex_srt_anim, | |||
| enable_deferred_rendering, | |||
| enable_alpha_threshold, | |||
| is_use_gi_prt, | |||
| is_use_gi_sg, | |||
| is_use_gi | |||
| }} | |||
Revision as of 08:31, 18 August 2025
Overview
Shader Behavior Overview
Shader model: 
The standard PBR shader with no special logic.
Related shaders
Behavior
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Transparency | ||
| specular | 0 | 0 | PRM | Specular factor; Gets multiplied by 0.25 | Smoothness factor | Metallic factor | Ambient Occlusion | 
Parameters
This shader does not use any parameters.
Technical
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi |